Blender  V2.93
node_shader_bevel.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_FLOAT, N_("Radius"), 0.05f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
26  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
27  {-1, ""},
28 };
29 
31  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
32  {-1, ""},
33 };
34 
36 {
37  node->custom1 = 4; /* samples */
38 }
39 
40 static int gpu_shader_bevel(GPUMaterial *mat,
41  bNode *node,
42  bNodeExecData *UNUSED(execdata),
43  GPUNodeStack *in,
44  GPUNodeStack *out)
45 {
46  if (!in[1].link) {
47  GPU_link(mat,
48  "direction_transform_m4v3",
51  &in[1].link);
52  }
53 
54  return GPU_stack_link(mat, node, "node_bevel", in, out);
55 }
56 
57 /* node type definition */
59 {
60  static bNodeType ntype;
61 
62  sh_node_type_base(&ntype, SH_NODE_BEVEL, "Bevel", NODE_CLASS_INPUT, 0);
65  node_type_storage(&ntype, "", NULL, NULL);
67 
68  nodeRegisterType(&ntype);
69 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
@ GPU_INVERSE_VIEW_MATRIX
Definition: GPU_material.h:89
@ GPU_VIEW_NORMAL
Definition: GPU_material.h:92
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_BEVEL
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
bNodeTree * ntree
void register_node_type_sh_bevel(void)
static void node_shader_init_bevel(bNodeTree *UNUSED(ntree), bNode *node)
static int gpu_shader_bevel(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_bevel_in[]
static bNodeSocketTemplate sh_node_bevel_out[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221