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Blender
V2.93
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Go to the source code of this file.
Macros | |
| #define | NODE_INTERSECT bvh_aligned_node_intersect |
Functions | |
| ccl_device bool BVH_FUNCTION_FULL_NAME() | BVH (KernelGlobals *kg, const Ray *ray, LocalIntersection *local_isect, int local_object, uint *lcg_state, int max_hits) |
| ccl_device_inline bool | BVH_FUNCTION_NAME (KernelGlobals *kg, const Ray *ray, LocalIntersection *local_isect, int local_object, uint *lcg_state, int max_hits) |
| #define NODE_INTERSECT bvh_aligned_node_intersect |
Definition at line 23 of file bvh_local.h.
| ccl_device bool BVH_FUNCTION_FULL_NAME() BVH | ( | KernelGlobals * | kg, |
| const Ray * | ray, | ||
| LocalIntersection * | local_isect, | ||
| int | local_object, | ||
| uint * | lcg_state, | ||
| int | max_hits | ||
| ) |
Definition at line 39 of file bvh_local.h.
References __float_as_int(), bvh_clamp_direction(), BVH_FEATURE, BVH_HAIR, bvh_instance_push(), bvh_inverse_direction(), BVH_STACK_SIZE, ENTRYPOINT_SENTINEL, kernel_assert, kernel_tex_fetch, kg, NODE_INTERSECT, NULL, OBJECT_NONE, P(), PATH_RAY_ALL_VISIBILITY, PRIMITIVE_ALL, PRIMITIVE_MOTION_TRIANGLE, PRIMITIVE_TRIANGLE, SD_OBJECT_TRANSFORM_APPLIED, traversal_stack, and type.
| ccl_device_inline bool BVH_FUNCTION_NAME | ( | KernelGlobals * | kg, |
| const Ray * | ray, | ||
| LocalIntersection * | local_isect, | ||
| int | local_object, | ||
| uint * | lcg_state, | ||
| int | max_hits | ||
| ) |
Definition at line 199 of file bvh_local.h.
References BVH_FUNCTION_FULL_NAME, and kg.