78 {
SOCK_RGBA,
N_(
"Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f},
82 {
SOCK_FLOAT,
N_(
"Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
struct ColorBand * BKE_colorband_add(bool rangetype)
bool BKE_colorband_evaluate(const struct ColorBand *coba, float in, float out[4])
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
#define NODE_CLASS_CONVERTOR
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3])
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_VALTORGB
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
static bNodeSocketTemplate valtorgb_in[]
static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
static bNodeSocketTemplate rgbtobw_out[]
static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate valtorgb_out[]
void register_node_type_tex_rgbtobw(void)
static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void register_node_type_tex_valtorgb(void)
static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static bNodeSocketTemplate rgbtobw_in[]
static void valtorgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
Compact definition of a node socket.