Blender  V2.93
COM_TextureNode.cc
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10  * GNU General Public License for more details.
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_TextureNode.h"
20 #include "COM_ExecutionSystem.h"
21 #include "COM_TextureOperation.h"
22 
23 namespace blender::compositor {
24 
25 TextureNode::TextureNode(bNode *editorNode) : Node(editorNode)
26 {
27  /* pass */
28 }
29 
31  const CompositorContext &context) const
32 {
33  bNode *editorNode = this->getbNode();
34  Tex *texture = (Tex *)editorNode->id;
35  TextureOperation *operation = new TextureOperation();
36  const ColorManagedDisplaySettings *displaySettings = context.getDisplaySettings();
37  bool sceneColorManage = !STREQ(displaySettings->display_device, "None");
38  operation->setTexture(texture);
39  operation->setRenderData(context.getRenderData());
40  operation->setSceneColorManage(sceneColorManage);
41  converter.addOperation(operation);
42 
43  converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
44  converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
45  converter.mapOutputSocket(getOutputSocket(1), operation->getOutputSocket());
46 
47  converter.addPreview(operation->getOutputSocket());
48 
49  TextureAlphaOperation *alphaOperation = new TextureAlphaOperation();
50  alphaOperation->setTexture(texture);
51  alphaOperation->setRenderData(context.getRenderData());
52  alphaOperation->setSceneColorManage(sceneColorManage);
53  converter.addOperation(alphaOperation);
54 
55  converter.mapInputSocket(getInputSocket(0), alphaOperation->getInputSocket(0));
56  converter.mapInputSocket(getInputSocket(1), alphaOperation->getInputSocket(1));
57  converter.mapOutputSocket(getOutputSocket(0), alphaOperation->getOutputSocket());
58 }
59 
60 } // namespace blender::compositor
#define STREQ(a, b)
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addPreview(NodeOperationOutput *output)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void setSceneColorManage(bool sceneColorManage)
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
struct ID * id