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Blender
V2.93
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#include "node_shader_util.h"Go to the source code of this file.
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| static void | node_shader_init_clamp (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | gpu_shader_clamp (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | sh_node_clamp_expand_in_mf_network (blender::nodes::NodeMFNetworkBuilder &builder) |
| void | register_node_type_sh_clamp (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_clamp_in [] |
| static bNodeSocketTemplate | sh_node_clamp_out [] |
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Definition at line 43 of file node_shader_clamp.cc.
References GPU_stack_link(), node, and NODE_CLAMP_MINMAX.
Referenced by register_node_type_sh_clamp().
Definition at line 38 of file node_shader_clamp.cc.
References node, and NODE_CLAMP_MINMAX.
Referenced by register_node_type_sh_clamp().
| void register_node_type_sh_clamp | ( | void | ) |
Definition at line 77 of file node_shader_clamp.cc.
References bNodeType::expand_in_mf_network, gpu_shader_clamp(), NODE_CLASS_CONVERTOR, node_shader_init_clamp(), node_type_gpu(), node_type_init(), node_type_socket_templates(), nodeRegisterType(), sh_fn_node_type_base(), SH_NODE_CLAMP, sh_node_clamp_expand_in_mf_network(), sh_node_clamp_in, and sh_node_clamp_out.
Referenced by registerShaderNodes().
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Definition at line 54 of file node_shader_clamp.cc.
References Freestyle::a, blender::nodes::NodeMFNetworkBuilder::bnode(), clamp_f(), bNode::custom1, max, min, NODE_CLAMP_MINMAX, and blender::nodes::NodeMFNetworkBuilder::set_matching_fn().
Referenced by register_node_type_sh_clamp().
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Definition at line 27 of file node_shader_clamp.cc.
Referenced by register_node_type_sh_clamp().
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Definition at line 33 of file node_shader_clamp.cc.
Referenced by register_node_type_sh_clamp().