Blender  V2.93
Functions
bsdf_transparent.h File Reference

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup (ShaderData *sd, const float3 weight, int path_flag)
 
ccl_device float3 bsdf_transparent_eval_reflect (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device float3 bsdf_transparent_eval_transmit (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device int bsdf_transparent_sample (const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
 

Function Documentation

◆ bsdf_transparent_eval_reflect()

ccl_device float3 bsdf_transparent_eval_reflect ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

Definition at line 85 of file bsdf_transparent.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_transparent_eval_transmit()

ccl_device float3 bsdf_transparent_eval_transmit ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

Definition at line 93 of file bsdf_transparent.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_transparent_sample()

ccl_device int bsdf_transparent_sample ( const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
float3 eval,
float3 omega_in,
float3 domega_in_dx,
float3 domega_in_dy,
float pdf 
)

Definition at line 101 of file bsdf_transparent.h.

References I, LABEL_TRANSMIT, LABEL_TRANSPARENT, and make_float3.

Referenced by bsdf_sample().

◆ bsdf_transparent_setup()

CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup ( ShaderData sd,
const float3  weight,
int  path_flag 
)