116 float orig_handle[2],
117 float orig_vec[3][3]);
140 const bool do_select);
178 const bool do_recalc_length);
187 float parent_matrix[3][3]);
220 bool do_init_interpolate);
232 #define MASKPOINT_ISSEL_ANY(p) ((((p)->bezt.f1 | (p)->bezt.f2 | (p)->bezt.f3) & SELECT) != 0)
233 #define MASKPOINT_ISSEL_KNOT(p) (((p)->bezt.f2 & SELECT) != 0)
235 #define MASKPOINT_ISSEL_HANDLE(point, which_handle) \
236 ((((which_handle) == MASK_WHICH_HANDLE_STICK) ? \
237 ((((point)->bezt.f1 | (point)->bezt.f3) & SELECT)) : \
238 (((which_handle) == MASK_WHICH_HANDLE_LEFT) ? ((point)->bezt.f1 & SELECT) : \
239 ((point)->bezt.f3 & SELECT))) != 0)
241 #define MASKPOINT_SEL_ALL(p) \
243 (p)->bezt.f1 |= SELECT; \
244 (p)->bezt.f2 |= SELECT; \
245 (p)->bezt.f3 |= SELECT; \
248 #define MASKPOINT_DESEL_ALL(p) \
250 (p)->bezt.f1 &= ~SELECT; \
251 (p)->bezt.f2 &= ~SELECT; \
252 (p)->bezt.f3 &= ~SELECT; \
255 #define MASKPOINT_INVSEL_ALL(p) \
257 (p)->bezt.f1 ^= SELECT; \
258 (p)->bezt.f2 ^= SELECT; \
259 (p)->bezt.f3 ^= SELECT; \
263 #define MASK_RESOL_MAX 128
269 const unsigned int resol);
272 const unsigned int resol,
273 unsigned int *r_tot_diff_point))[2];
275 float (*feather_points)[2],
276 const unsigned int tot_feather_point);
281 const unsigned int resol,
282 const bool do_feather_isect,
283 unsigned int *r_tot_feather_point))[2];
292 unsigned int *r_tot_diff_point);
298 unsigned int *tot_feather_point);
316 const bool do_aspect_correct,
317 const bool do_mask_aa,
318 const bool do_feather);
322 const unsigned int width,
323 const unsigned int height,
typedef float(TangentPoint)[2]
void BKE_mask_layer_free(struct MaskLayer *masklay)
void BKE_mask_calc_handle_adjacent_interp(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u)
void BKE_mask_evaluate(struct Mask *mask, const float ctime, const bool do_newframe)
@ MASK_HANDLE_MODE_INDIVIDUAL_HANDLES
void BKE_mask_layer_unique_name(struct Mask *mask, struct MaskLayer *masklay)
int BKE_mask_spline_differentiate_calc_total(const struct MaskSpline *spline, const unsigned int resol)
struct MaskLayerShape * BKE_mask_layer_shape_find_frame(struct MaskLayer *masklay, const int frame)
void BKE_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay, int index, bool do_init, bool do_init_interpolate)
void BKE_mask_get_handle_point_adjacent(struct MaskSpline *spline, struct MaskSplinePoint *point, struct MaskSplinePoint **r_point_prev, struct MaskSplinePoint **r_point_next)
float(* BKE_mask_spline_differentiate(struct MaskSpline *spline, int width, int height, unsigned int *r_tot_diff_point))[2]
float * BKE_mask_point_segment_feather_diff(struct MaskSpline *spline, struct MaskSplinePoint *point, int width, int height, unsigned int *tot_feather_point)
void BKE_mask_layer_shape_unlink(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_layer_shape_to_mask(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_calc_tangent_polyline(struct MaskSpline *spline, struct MaskSplinePoint *point, float t[2])
void BKE_mask_point_select_set(struct MaskSplinePoint *point, const bool do_select)
void BKE_mask_layer_shape_sort(struct MaskLayer *masklay)
void BKE_mask_layer_evaluate_animation(struct MaskLayer *masklay, const float ctime)
void BKE_mask_layer_remove(struct Mask *mask, struct MaskLayer *masklay)
struct MaskLayerShape * BKE_mask_layer_shape_duplicate(struct MaskLayerShape *masklay_shape)
bool BKE_mask_spline_remove(struct MaskLayer *mask_layer, struct MaskSpline *spline)
void BKE_mask_coord_from_image(struct Image *image, struct ImageUser *iuser, float r_co[2], const float co[2])
unsigned int BKE_mask_spline_feather_resolution(struct MaskSpline *spline, int width, int height)
@ MASK_WHICH_HANDLE_RIGHT
@ MASK_WHICH_HANDLE_STICK
int BKE_mask_layer_shape_find_frame_range(struct MaskLayer *masklay, const float frame, struct MaskLayerShape **r_masklay_shape_a, struct MaskLayerShape **r_masklay_shape_b)
void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mask, const int width, const int height, const bool do_aspect_correct, const bool do_mask_aa, const bool do_feather)
void BKE_mask_spline_free(struct MaskSpline *spline)
float BKE_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2])
void BKE_mask_point_direction_switch(struct MaskSplinePoint *point)
void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, const struct ListBase *masklayers)
void BKE_maskrasterize_buffer(MaskRasterHandle *mr_handle, const unsigned int width, const unsigned int height, float *buffer)
Rasterize a buffer from a single mask (threaded execution).
void BKE_mask_layer_free_list(struct ListBase *masklayers)
void BKE_mask_calc_handle_point(struct MaskSpline *spline, struct MaskSplinePoint *point)
int BKE_mask_get_duration(struct Mask *mask)
struct MaskLayer * BKE_mask_layer_new(struct Mask *mask, const char *name)
void BKE_mask_layer_shape_to_mask_interp(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape_a, struct MaskLayerShape *masklay_shape_b, const float fac)
void BKE_mask_point_free(struct MaskSplinePoint *point)
struct MaskLayerShape * BKE_mask_layer_shape_verify_frame(struct MaskLayer *masklay, const int frame)
struct MaskLayer * BKE_mask_layer_active(struct Mask *mask)
struct MaskSplinePointUW * BKE_mask_point_sort_uw(struct MaskSplinePoint *point, struct MaskSplinePointUW *uw)
void BKE_mask_layer_active_set(struct Mask *mask, struct MaskLayer *masklay)
float(* BKE_mask_spline_differentiate_with_resolution(struct MaskSpline *spline, const unsigned int resol, unsigned int *r_tot_diff_point))[2]
void BKE_mask_layer_evaluate_deform(struct MaskLayer *masklay, const float ctime)
bool BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay, int index, struct MaskSpline **r_masklay_shape, int *r_index)
void BKE_mask_layer_shape_from_mask(struct MaskLayer *masklay, struct MaskLayerShape *masklay_shape)
void BKE_mask_spline_ensure_deform(struct MaskSpline *spline)
struct MaskLayerShape * BKE_mask_layer_shape_alloc(struct MaskLayer *masklay, const int frame)
void BKE_mask_spline_free_list(struct ListBase *splines)
void BKE_mask_spline_feather_collapse_inner_loops(struct MaskSpline *spline, float(*feather_points)[2], const unsigned int tot_feather_point)
float BKE_mask_spline_project_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float start_u, const float co[2], const eMaskSign sign)
float(* BKE_mask_spline_feather_differentiated_points_with_resolution(struct MaskSpline *spline, const unsigned int resol, const bool do_feather_isect, unsigned int *r_tot_feather_point))[2]
void BKE_mask_point_set_handle(struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float loc[2], bool keep_direction, float orig_handle[2], float orig_vec[3][3])
void BKE_mask_eval_update(struct Depsgraph *depsgraph, struct Mask *mask)
struct MaskSpline * BKE_mask_spline_copy(const struct MaskSpline *spline)
void BKE_mask_coord_to_image(struct Image *image, struct ImageUser *iuser, float r_co[2], const float co[2])
void BKE_mask_coord_to_frame(float r_co[2], const float co[2], const float frame_size[2])
void BKE_mask_clipboard_paste_to_layer(struct Main *bmain, struct MaskLayer *mask_layer)
void BKE_mask_coord_to_movieclip(struct MovieClip *clip, struct MovieClipUser *user, float r_co[2], const float co[2])
void BKE_mask_layer_free_shapes(struct MaskLayer *masklay)
Free all animation keys for a mask layer.
void BKE_mask_layer_rename(struct Mask *mask, struct MaskLayer *masklay, char *oldname, char *newname)
void BKE_mask_point_handle(const struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float r_handle[2])
void BKE_mask_layer_evaluate(struct MaskLayer *masklay, const float ctime, const bool do_newframe)
void BKE_mask_layer_calc_handles(struct MaskLayer *masklay)
void BKE_mask_layer_shape_free(struct MaskLayerShape *masklay_shape)
struct MaskSplinePoint * BKE_mask_spline_point_array_from_point(struct MaskSpline *spline, const struct MaskSplinePoint *point_ref)
void BKE_mask_point_parent_matrix_get(struct MaskSplinePoint *point, float ctime, float parent_matrix[3][3])
int BKE_mask_layer_shape_totvert(struct MaskLayer *masklay)
void BKE_mask_calc_handle_point_auto(struct MaskSpline *spline, struct MaskSplinePoint *point, const bool do_recalc_length)
Resets auto handles even for non-auto bezier points.
void BKE_mask_point_add_uw(struct MaskSplinePoint *point, float u, float w)
void BKE_mask_point_normal(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float n[2])
float(* BKE_mask_spline_feather_points(struct MaskSpline *spline, int *tot_feather_point))[2]
void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2])
eMaskhandleMode BKE_mask_point_handles_mode_get(const struct MaskSplinePoint *point)
struct MaskSplinePoint * BKE_mask_spline_point_array(struct MaskSpline *spline)
int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline)
void BKE_mask_coord_from_movieclip(struct MovieClip *clip, struct MovieClipUser *user, float r_co[2], const float co[2])
void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, int count)
void BKE_mask_clipboard_free(void)
struct MaskLayer * BKE_mask_layer_copy(const struct MaskLayer *masklay)
MaskRasterHandle * BKE_maskrasterize_handle_new(void)
bool BKE_mask_clipboard_is_empty(void)
void BKE_mask_parent_init(struct MaskParent *parent)
float BKE_mask_point_weight_scalar(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u)
void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point, const eMaskWhichHandle which_handle, const bool do_select)
struct BezTriple * BKE_mask_spline_point_next_bezt(struct MaskSpline *spline, struct MaskSplinePoint *points_array, struct MaskSplinePoint *point)
float BKE_mask_point_weight(struct MaskSpline *spline, struct MaskSplinePoint *point, const float u)
void BKE_mask_coord_from_frame(float r_co[2], const float co[2], const float frame_size[2])
void BKE_mask_clipboard_copy_from_layer(struct MaskLayer *mask_layer)
struct MaskSpline * BKE_mask_spline_add(struct MaskLayer *masklay)
void BKE_mask_eval_animation(struct Depsgraph *depsgraph, struct Mask *mask)
void BKE_mask_spline_direction_switch(struct MaskLayer *masklay, struct MaskSpline *spline)
float * BKE_mask_point_segment_diff(struct MaskSpline *spline, struct MaskSplinePoint *point, int width, int height, unsigned int *r_tot_diff_point)
struct Mask * BKE_mask_new(struct Main *bmain, const char *name)
unsigned int BKE_mask_spline_resolution(struct MaskSpline *spline, int width, int height)
struct Depsgraph Depsgraph
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei width
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
const Depsgraph * depsgraph
__kernel void ccl_constant KernelData ccl_global void ccl_global char ccl_global int ccl_global char ccl_global unsigned int ccl_global float * buffer
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)