32 mantaMsg('Smoke variables low')\n\
33 preconditioner_s$ID$ = PcMGStatic\n\
34 using_colors_s$ID$ = $USING_COLORS$\n\
35 using_heat_s$ID$ = $USING_HEAT$\n\
36 using_fire_s$ID$ = $USING_FIRE$\n\
37 using_noise_s$ID$ = $USING_NOISE$\n\
38 vorticity_s$ID$ = $VORTICITY$\n\
39 buoyancy_dens_s$ID$ = float($BUOYANCY_ALPHA$) / float($FLUID_DOMAIN_SIZE$)\n\
40 buoyancy_heat_s$ID$ = float($BUOYANCY_BETA$) / float($FLUID_DOMAIN_SIZE$)\n\
41 dissolveSpeed_s$ID$ = $DISSOLVE_SPEED$\n\
42 using_logdissolve_s$ID$ = $USING_LOG_DISSOLVE$\n\
43 using_dissolve_s$ID$ = $USING_DISSOLVE$\n\
44 flameVorticity_s$ID$ = $FLAME_VORTICITY$\n\
45 burningRate_s$ID$ = $BURNING_RATE$\n\
46 flameSmoke_s$ID$ = $FLAME_SMOKE$\n\
47 ignitionTemp_s$ID$ = $IGNITION_TEMP$\n\
48 maxTemp_s$ID$ = $MAX_TEMP$\n\
49 flameSmokeColor_s$ID$ = vec3($FLAME_SMOKE_COLOR_X$,$FLAME_SMOKE_COLOR_Y$,$FLAME_SMOKE_COLOR_Z$)\n";
53 mantaMsg('Smoke variables noise')\n\
54 wltStrength_s$ID$ = $WLT_STR$\n\
56 uvs_offset_s$ID$ = vec3($MIN_RESX$, $MIN_RESY$, $MIN_RESZ$)\n\
57 octaves_s$ID$ = int(math.log(upres_sn$ID$) / math.log(2.0) + 0.5) if (upres_sn$ID$ > 1) else 1\n";
61 # wavelet noise params\n\
62 wltnoise_sn$ID$.posScale = vec3(int($BASE_RESX$), int($BASE_RESY$), int($BASE_RESZ$)) * (1. / $NOISE_POSSCALE$)\n\
63 wltnoise_sn$ID$.timeAnim = $NOISE_TIMEANIM$\n";
67 using_heat_s$ID$ = True\n";
71 using_colors_s$ID$ = True\n";
75 using_fire_s$ID$ = True\n";
83 mantaMsg('Smoke alloc')\n\
84 shadow_s$ID$ = s$ID$.create(RealGrid, name='$NAME_SHADOW$', sparse=False)\n\
85 emission_s$ID$ = s$ID$.create(RealGrid, name='$NAME_EMISSION$', sparse=True)\n\
86 emissionIn_s$ID$ = s$ID$.create(RealGrid, name='$NAME_EMISSIONIN$')\n\
87 density_s$ID$ = s$ID$.create(RealGrid, name='$NAME_DENSITY$', sparse=True)\n\
88 densityIn_s$ID$ = s$ID$.create(RealGrid, name='$NAME_DENSITYIN$', sparse=True)\n\
89 heat_s$ID$ = None # allocated dynamically\n\
90 heatIn_s$ID$ = None\n\
94 fuelIn_s$ID$ = None\n\
95 reactIn_s$ID$ = None\n\
96 color_r_s$ID$ = None\n\
97 color_g_s$ID$ = None\n\
98 color_b_s$ID$ = None\n\
99 color_r_in_s$ID$ = None\n\
100 color_g_in_s$ID$ = None\n\
101 color_b_in_s$ID$ = None\n\
103 # Set some initial values\n\
104 shadow_s$ID$.setConst(-1)\n\
106 # Keep track of important objects in dict to load them later on\n\
107 smoke_data_dict_final_s$ID$ = { 'density' : density_s$ID$, 'shadow' : shadow_s$ID$ }\n\
108 smoke_data_dict_resume_s$ID$ = { 'densityIn' : densityIn_s$ID$, 'emission' : emission_s$ID$ }\n";
112 mantaMsg('Smoke alloc noise')\n\
113 vel_sn$ID$ = sn$ID$.create(MACGrid, name='$NAME_VELOCITY_NOISE$')\n\
114 density_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_DENSITY_NOISE$', sparse=True)\n\
115 phiIn_sn$ID$ = sn$ID$.create(LevelsetGrid, name='$NAME_PHIIN_NOISE$')\n\
116 phiOut_sn$ID$ = sn$ID$.create(LevelsetGrid, name='$NAME_PHIOUT_NOISE$')\n\
117 phiObs_sn$ID$ = sn$ID$.create(LevelsetGrid, name='$NAME_PHIOBS_NOISE$')\n\
118 flags_sn$ID$ = sn$ID$.create(FlagGrid, name='$NAME_FLAGS_NOISE$')\n\
119 tmpIn_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_TMPIN_NOISE$')\n\
120 emissionIn_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_EMISSIONIN_NOISE$')\n\
121 energy_s$ID$ = s$ID$.create(RealGrid, name='$NAME_ENERGY$')\n\
122 tmpFlags_s$ID$ = s$ID$.create(FlagGrid, name='$NAME_TMPFLAGS$')\n\
123 texture_u_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_U$')\n\
124 texture_v_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_V$')\n\
125 texture_w_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_W$')\n\
126 texture_u2_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_U2$')\n\
127 texture_v2_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_V2$')\n\
128 texture_w2_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEXTURE_W2$')\n\
129 flame_sn$ID$ = None\n\
130 fuel_sn$ID$ = None\n\
131 react_sn$ID$ = None\n\
132 color_r_sn$ID$ = None\n\
133 color_g_sn$ID$ = None\n\
134 color_b_sn$ID$ = None\n\
135 wltnoise_sn$ID$ = sn$ID$.create(NoiseField, fixedSeed=265, loadFromFile=True)\n\
137 mantaMsg('Initializing UV Grids')\n\
138 uvGrid0_s$ID$ = s$ID$.create(VecGrid, name='$NAME_UV0$', sparse=False)\n\
139 uvGrid1_s$ID$ = s$ID$.create(VecGrid, name='$NAME_UV1$', sparse=False)\n\
140 resetUvGrid(target=uvGrid0_s$ID$, offset=uvs_offset_s$ID$)\n\
141 resetUvGrid(target=uvGrid1_s$ID$, offset=uvs_offset_s$ID$)\n\
143 # Sync UV and texture grids\n\
144 copyVec3ToReal(source=uvGrid0_s$ID$, targetX=texture_u_s$ID$, targetY=texture_v_s$ID$, targetZ=texture_w_s$ID$)\n\
145 copyVec3ToReal(source=uvGrid1_s$ID$, targetX=texture_u2_s$ID$, targetY=texture_v2_s$ID$, targetZ=texture_w2_s$ID$)\n\
147 # Keep track of important objects in dict to load them later on\n\
148 smoke_noise_dict_final_s$ID$ = { 'density_noise' : density_sn$ID$ }\n\
149 smoke_noise_dict_resume_s$ID$ = { 'uv0_noise' : uvGrid0_s$ID$, 'uv1_noise' : uvGrid1_s$ID$ }\n";
157 # Sanity check, clear grids first\n\
158 if 'color_r_s$ID$' in globals(): del color_r_s$ID$\n\
159 if 'color_g_s$ID$' in globals(): del color_g_s$ID$\n\
160 if 'color_b_s$ID$' in globals(): del color_b_s$ID$\n\
162 mantaMsg('Allocating colors')\n\
163 color_r_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORR$', sparse=True)\n\
164 color_g_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORG$', sparse=True)\n\
165 color_b_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORB$', sparse=True)\n\
166 color_r_in_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORRIN$', sparse=True)\n\
167 color_g_in_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORGIN$', sparse=True)\n\
168 color_b_in_s$ID$ = s$ID$.create(RealGrid, name='$NAME_COLORBIN$', sparse=True)\n\
170 # Add objects to dict to load them later on\n\
171 if 'smoke_data_dict_final_s$ID$' in globals():\n\
172 smoke_data_dict_final_s$ID$.update(color_r=color_r_s$ID$, color_g=color_g_s$ID$, color_b=color_b_s$ID$)\n\
173 if 'smoke_data_dict_resume_s$ID$' in globals():\n\
174 smoke_data_dict_resume_s$ID$.update(color_r_in=color_r_in_s$ID$, color_g_in=color_g_in_s$ID$, color_b_in=color_b_in_s$ID$)\n";
178 # Sanity check, clear grids first\n\
179 if 'color_r_sn$ID$' in globals(): del color_r_sn$ID$\n\
180 if 'color_g_sn$ID$' in globals(): del color_g_sn$ID$\n\
181 if 'color_b_sn$ID$' in globals(): del color_b_sn$ID$\n\
183 mantaMsg('Allocating colors noise')\n\
184 color_r_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_COLORR_NOISE$', sparse=True)\n\
185 color_g_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_COLORG_NOISE$', sparse=True)\n\
186 color_b_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_COLORB_NOISE$', sparse=True)\n\
188 # Add objects to dict to load them later on\n\
189 if 'smoke_noise_dict_final_s$ID$' in globals():\n\
190 smoke_noise_dict_final_s$ID$.update(color_r_noise=color_r_sn$ID$, color_g_noise=color_g_sn$ID$, color_b_noise=color_b_sn$ID$)\n";
194 mantaMsg('Initializing colors')\n\
195 color_r_s$ID$.copyFrom(density_s$ID$) \n\
196 color_r_s$ID$.multConst($COLOR_R$) \n\
197 color_g_s$ID$.copyFrom(density_s$ID$) \n\
198 color_g_s$ID$.multConst($COLOR_G$) \n\
199 color_b_s$ID$.copyFrom(density_s$ID$) \n\
200 color_b_s$ID$.multConst($COLOR_B$)\n";
204 mantaMsg('Initializing colors noise')\n\
205 color_r_sn$ID$.copyFrom(density_sn$ID$) \n\
206 color_r_sn$ID$.multConst($COLOR_R$) \n\
207 color_g_sn$ID$.copyFrom(density_sn$ID$) \n\
208 color_g_sn$ID$.multConst($COLOR_G$) \n\
209 color_b_sn$ID$.copyFrom(density_sn$ID$) \n\
210 color_b_sn$ID$.multConst($COLOR_B$)\n";
214 # Sanity check, clear grids first\n\
215 if 'heat_s$ID$' in globals(): del heat_s$ID$\n\
216 if 'heatIn_s$ID$' in globals(): del heatIn_s$ID$\n\
218 mantaMsg('Allocating heat')\n\
219 heat_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEMPERATURE$', sparse=True)\n\
220 heatIn_s$ID$ = s$ID$.create(RealGrid, name='$NAME_TEMPERATUREIN$', sparse=True)\n\
222 # Add objects to dict to load them later on\n\
223 if 'smoke_data_dict_final_s$ID$' in globals():\n\
224 smoke_data_dict_final_s$ID$.update(heat=heat_s$ID$)\n\
225 if 'smoke_data_dict_resume_s$ID$' in globals():\n\
226 smoke_data_dict_resume_s$ID$.update(heatIn=heatIn_s$ID$)\n";
230 # Sanity check, clear grids first\n\
231 if 'flame_s$ID$' in globals(): del flame_s$ID$\n\
232 if 'fuel_s$ID$' in globals(): del fuel_s$ID$\n\
233 if 'react_s$ID$' in globals(): del react_s$ID$\n\
234 if 'fuelIn_s$ID$' in globals(): del fuelIn_s$ID$\n\
235 if 'reactIn_s$ID$' in globals(): del reactIn_s$ID$\n\
237 mantaMsg('Allocating fire')\n\
238 flame_s$ID$ = s$ID$.create(RealGrid, name='$NAME_FLAME$', sparse=True)\n\
239 fuel_s$ID$ = s$ID$.create(RealGrid, name='$NAME_FUEL$', sparse=True)\n\
240 react_s$ID$ = s$ID$.create(RealGrid, name='$NAME_REACT$', sparse=True)\n\
241 fuelIn_s$ID$ = s$ID$.create(RealGrid, name='$NAME_FUELIN$', sparse=True)\n\
242 reactIn_s$ID$ = s$ID$.create(RealGrid, name='$NAME_REACTIN$', sparse=True)\n\
244 # Add objects to dict to load them later on\n\
245 if 'smoke_data_dict_final_s$ID$' in globals():\n\
246 smoke_data_dict_final_s$ID$.update(flame=flame_s$ID$)\n\
247 if 'smoke_data_dict_resume_s$ID$' in globals():\n\
248 smoke_data_dict_resume_s$ID$.update(fuel=fuel_s$ID$, react=react_s$ID$, fuelIn=fuelIn_s$ID$, reactIn=reactIn_s$ID$)\n";
252 # Sanity check, clear grids first\n\
253 if 'flame_sn$ID$' in globals(): del flame_sn$ID$\n\
254 if 'fuel_sn$ID$' in globals(): del fuel_sn$ID$\n\
255 if 'react_sn$ID$' in globals(): del react_sn$ID$\n\
257 mantaMsg('Allocating fire noise')\n\
258 flame_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_FLAME_NOISE$', sparse=True)\n\
259 fuel_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_FUEL_NOISE$', sparse=True)\n\
260 react_sn$ID$ = sn$ID$.create(RealGrid, name='$NAME_REACT_NOISE$', sparse=True)\n\
262 # Add objects to dict to load them later on\n\
263 if 'smoke_noise_dict_final_s$ID$' in globals():\n\
264 smoke_noise_dict_final_s$ID$.update(flame_noise=flame_sn$ID$)\n\
265 if 'smoke_noise_dict_resume_s$ID$' in globals():\n\
266 smoke_noise_dict_resume_s$ID$.update(fuel_noise=fuel_sn$ID$, react_noise=react_sn$ID$)\n";
274 def smoke_adaptive_step_$ID$(framenr):\n\
275 mantaMsg('Manta step, frame ' + str(framenr))\n\
276 s$ID$.frame = framenr\n\
278 fluid_pre_step_$ID$()\n\
280 flags_s$ID$.initDomain(boundaryWidth=0, phiWalls=phiObs_s$ID$, outflow=boundConditions_s$ID$)\n\
282 if using_obstacle_s$ID$:\n\
283 mantaMsg('Extrapolating object velocity')\n\
284 # ensure velocities inside of obs object, slightly add obvels outside of obs object\n\
285 # extrapolate with phiObsIn before joining (static) phiObsSIn grid to prevent flows into static obs\n\
286 extrapolateVec3Simple(vel=obvelC_s$ID$, phi=phiObsIn_s$ID$, distance=6, inside=True)\n\
287 extrapolateVec3Simple(vel=obvelC_s$ID$, phi=phiObsIn_s$ID$, distance=3, inside=False)\n\
288 resampleVec3ToMac(source=obvelC_s$ID$, target=obvel_s$ID$)\n\
290 mantaMsg('Initializing obstacle levelset')\n\
291 phiObsIn_s$ID$.join(phiObsSIn_s$ID$) # Join static obstacle map\n\
292 phiObsIn_s$ID$.floodFill(boundaryWidth=1)\n\
293 extrapolateLsSimple(phi=phiObsIn_s$ID$, distance=6, inside=True)\n\
294 extrapolateLsSimple(phi=phiObsIn_s$ID$, distance=3, inside=False)\n\
295 phiObs_s$ID$.join(phiObsIn_s$ID$)\n\
297 # Additional sanity check: fill holes in phiObs which can result after joining with phiObsIn\n\
298 phiObs_s$ID$.floodFill(boundaryWidth=1)\n\
299 extrapolateLsSimple(phi=phiObs_s$ID$, distance=6, inside=True)\n\
300 extrapolateLsSimple(phi=phiObs_s$ID$, distance=3, inside=False)\n\
302 mantaMsg('Initializing fluid levelset')\n\
303 phiIn_s$ID$.join(phiSIn_s$ID$) # Join static flow map\n\
304 extrapolateLsSimple(phi=phiIn_s$ID$, distance=6, inside=True)\n\
305 extrapolateLsSimple(phi=phiIn_s$ID$, distance=3, inside=False)\n\
307 if using_outflow_s$ID$:\n\
308 phiOutIn_s$ID$.join(phiOutSIn_s$ID$) # Join static outflow map\n\
309 phiOut_s$ID$.join(phiOutIn_s$ID$)\n\
311 setObstacleFlags(flags=flags_s$ID$, phiObs=phiObs_s$ID$, phiOut=phiOut_s$ID$, phiIn=phiIn_s$ID$, boundaryWidth=1)\n\
312 flags_s$ID$.fillGrid()\n\
314 # reset emission accumulation at the beginning of an adaptive frame\n\
315 if not s$ID$.timePerFrame:\n\
316 emission_s$ID$.setConst(0.)\n\
317 # accumulate emission value per adaptive step for later use in noise computation\n\
318 emission_s$ID$.join(emissionIn_s$ID$)\n\
320 applyEmission(flags=flags_s$ID$, target=density_s$ID$, source=densityIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
321 if using_heat_s$ID$:\n\
322 applyEmission(flags=flags_s$ID$, target=heat_s$ID$, source=heatIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
324 if using_colors_s$ID$:\n\
325 applyEmission(flags=flags_s$ID$, target=color_r_s$ID$, source=color_r_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
326 applyEmission(flags=flags_s$ID$, target=color_g_s$ID$, source=color_g_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
327 applyEmission(flags=flags_s$ID$, target=color_b_s$ID$, source=color_b_in_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
329 if using_fire_s$ID$:\n\
330 applyEmission(flags=flags_s$ID$, target=fuel_s$ID$, source=fuelIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
331 applyEmission(flags=flags_s$ID$, target=react_s$ID$, source=reactIn_s$ID$, emissionTexture=emissionIn_s$ID$, type=FlagInflow|FlagOutflow)\n\
333 mantaMsg('Smoke step / s$ID$.frame: ' + str(s$ID$.frame))\n\
334 if using_fire_s$ID$:\n\
335 process_burn_$ID$()\n\
337 if using_fire_s$ID$:\n\
338 update_flame_$ID$()\n\
342 fluid_post_step_$ID$()\n";
346 def smoke_step_$ID$():\n\
347 mantaMsg('Smoke step low')\n\
349 # save original state for later (used during noise creation)\n\
350 velTmp_s$ID$.copyFrom(vel_s$ID$)\n\
352 if using_dissolve_s$ID$:\n\
353 mantaMsg('Dissolving smoke')\n\
354 dissolveSmoke(flags=flags_s$ID$, density=density_s$ID$, heat=heat_s$ID$, red=color_r_s$ID$, green=color_g_s$ID$, blue=color_b_s$ID$, speed=dissolveSpeed_s$ID$, logFalloff=using_logdissolve_s$ID$)\n\
356 mantaMsg('Advecting density')\n\
357 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=density_s$ID$, order=2)\n\
359 if using_heat_s$ID$:\n\
360 mantaMsg('Advecting heat')\n\
361 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=heat_s$ID$, order=2)\n\
363 if using_fire_s$ID$:\n\
364 mantaMsg('Advecting fire')\n\
365 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=fuel_s$ID$, order=2)\n\
366 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=react_s$ID$, order=2)\n\
368 if using_colors_s$ID$:\n\
369 mantaMsg('Advecting colors')\n\
370 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=color_r_s$ID$, order=2)\n\
371 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=color_g_s$ID$, order=2)\n\
372 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=color_b_s$ID$, order=2)\n\
374 mantaMsg('Advecting velocity')\n\
375 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=vel_s$ID$, order=2)\n\
377 if not domainClosed_s$ID$ or using_outflow_s$ID$:\n\
378 resetOutflow(flags=flags_s$ID$, real=density_s$ID$)\n\
380 mantaMsg('Vorticity')\n\
381 if using_fire_s$ID$:\n\
382 flame_s$ID$.copyFrom(fuel_s$ID$) # temporarily misuse flame grid as vorticity storage\n\
383 flame_s$ID$.multConst(flameVorticity_s$ID$)\n\
384 vorticityConfinement(vel=vel_s$ID$, flags=flags_s$ID$, strength=vorticity_s$ID$, strengthCell=flame_s$ID$ if using_fire_s$ID$ else None)\n\
386 if using_heat_s$ID$:\n\
387 mantaMsg('Adding heat buoyancy')\n\
388 addBuoyancy(flags=flags_s$ID$, density=heat_s$ID$, vel=vel_s$ID$, gravity=gravity_s$ID$, coefficient=buoyancy_heat_s$ID$, scale=False)\n\
389 mantaMsg('Adding buoyancy')\n\
390 addBuoyancy(flags=flags_s$ID$, density=density_s$ID$, vel=vel_s$ID$, gravity=gravity_s$ID$, coefficient=buoyancy_dens_s$ID$, scale=False)\n\
392 mantaMsg('Adding forces')\n\
393 addForceField(flags=flags_s$ID$, vel=vel_s$ID$, force=forces_s$ID$)\n\
395 # Cells inside obstacle should not contain any density, fire, etc.\n\
396 if deleteInObstacle_s$ID$:\n\
397 resetInObstacle(flags=flags_s$ID$, density=density_s$ID$, vel=vel_s$ID$, heat=heat_s$ID$, fuel=fuel_s$ID$, flame=flame_s$ID$, red=color_r_s$ID$, green=color_g_s$ID$, blue=color_b_s$ID$)\n\
399 # add initial velocity\n\
400 if using_invel_s$ID$:\n\
401 # Using cell centered invels, will be converted to MAC within the function\n\
402 setInitialVelocity(flags=flags_s$ID$, vel=vel_s$ID$, invel=invelC_s$ID$)\n\
405 setWallBcs(flags=flags_s$ID$, vel=vel_s$ID$, obvel=obvel_s$ID$ if using_obstacle_s$ID$ else None)\n\
407 preconditioner_s$ID$ = PcMGDynamic if using_obstacle_s$ID$ and obvel_s$ID$.getMax() > 0 else PcMGStatic\n\
408 mantaMsg('Using preconditioner: ' + str(preconditioner_s$ID$))\n\
409 if using_guiding_s$ID$:\n\
410 mantaMsg('Guiding and pressure')\n\
411 PD_fluid_guiding(vel=vel_s$ID$, velT=velT_s$ID$, flags=flags_s$ID$, weight=weightGuide_s$ID$, blurRadius=beta_sg$ID$, pressure=pressure_s$ID$, tau=tau_sg$ID$, sigma=sigma_sg$ID$, theta=theta_sg$ID$, preconditioner=preconditioner_s$ID$, zeroPressureFixing=domainClosed_s$ID$)\n\
413 mantaMsg('Pressure')\n\
414 solvePressure(flags=flags_s$ID$, vel=vel_s$ID$, pressure=pressure_s$ID$, preconditioner=preconditioner_s$ID$, zeroPressureFixing=domainClosed_s$ID$) # closed domains require pressure fixing\n\
416 def process_burn_$ID$():\n\
417 mantaMsg('Process burn')\n\
418 processBurn(fuel=fuel_s$ID$, density=density_s$ID$, react=react_s$ID$, red=color_r_s$ID$, green=color_g_s$ID$, blue=color_b_s$ID$, heat=heat_s$ID$, burningRate=burningRate_s$ID$, flameSmoke=flameSmoke_s$ID$, ignitionTemp=ignitionTemp_s$ID$, maxTemp=maxTemp_s$ID$, flameSmokeColor=flameSmokeColor_s$ID$)\n\
420 def update_flame_$ID$():\n\
421 mantaMsg('Update flame')\n\
422 updateFlame(react=react_s$ID$, flame=flame_s$ID$)\n";
426 def smoke_step_noise_$ID$(framenr):\n\
427 mantaMsg('Manta step noise, frame ' + str(framenr))\n\
428 sn$ID$.frame = framenr\n\
430 copyRealToVec3(sourceX=texture_u_s$ID$, sourceY=texture_v_s$ID$, sourceZ=texture_w_s$ID$, target=uvGrid0_s$ID$)\n\
431 copyRealToVec3(sourceX=texture_u2_s$ID$, sourceY=texture_v2_s$ID$, sourceZ=texture_w2_s$ID$, target=uvGrid1_s$ID$)\n\
433 flags_sn$ID$.initDomain(boundaryWidth=0, phiWalls=phiObs_sn$ID$, outflow=boundConditions_s$ID$)\n\
435 mantaMsg('Interpolating grids')\n\
436 # Join big obstacle levelset after initDomain() call as it overwrites everything in phiObs\n\
437 if using_obstacle_s$ID$:\n\
438 phiIn_sn$ID$.copyFrom(phiObsIn_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(target=phiIn_sn$ID$, source=phiObsIn_s$ID$) # mis-use phiIn_sn\n\
439 phiObs_sn$ID$.join(phiIn_sn$ID$)\n\
440 if using_outflow_s$ID$:\n\
441 phiOut_sn$ID$.copyFrom(phiOut_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(target=phiOut_sn$ID$, source=phiOut_s$ID$)\n\
442 phiIn_sn$ID$.copyFrom(phiIn_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(target=phiIn_sn$ID$, source=phiIn_s$ID$)\n\
443 vel_sn$ID$.copyFrom(velTmp_s$ID$) if upres_sn$ID$ <= 1 else interpolateMACGrid(target=vel_sn$ID$, source=velTmp_s$ID$)\n\
445 setObstacleFlags(flags=flags_sn$ID$, phiObs=phiObs_sn$ID$, phiOut=phiOut_sn$ID$, phiIn=phiIn_sn$ID$, boundaryWidth=1)\n\
446 flags_sn$ID$.fillGrid()\n\
448 # Interpolate emission grids and apply them to big noise grids\n\
449 tmpIn_sn$ID$.copyFrom(densityIn_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=densityIn_s$ID$, target=tmpIn_sn$ID$)\n\
450 emissionIn_sn$ID$.copyFrom(emission_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=emission_s$ID$, target=emissionIn_sn$ID$)\n\
452 # Higher-res noise grid needs scaled emission values\n\
453 tmpIn_sn$ID$.multConst(float(upres_sn$ID$))\n\
454 applyEmission(flags=flags_sn$ID$, target=density_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
456 if using_colors_s$ID$:\n\
457 tmpIn_sn$ID$.copyFrom(color_r_in_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=color_r_in_s$ID$, target=tmpIn_sn$ID$)\n\
458 applyEmission(flags=flags_sn$ID$, target=color_r_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
459 tmpIn_sn$ID$.copyFrom(color_g_in_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=color_g_in_s$ID$, target=tmpIn_sn$ID$)\n\
460 applyEmission(flags=flags_sn$ID$, target=color_g_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
461 tmpIn_sn$ID$.copyFrom(color_b_in_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=color_b_in_s$ID$, target=tmpIn_sn$ID$)\n\
462 applyEmission(flags=flags_sn$ID$, target=color_b_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
464 if using_fire_s$ID$:\n\
465 tmpIn_sn$ID$.copyFrom(fuelIn_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=fuelIn_s$ID$, target=tmpIn_sn$ID$)\n\
466 applyEmission(flags=flags_sn$ID$, target=fuel_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
467 tmpIn_sn$ID$.copyFrom(reactIn_s$ID$) if upres_sn$ID$ <= 1 else interpolateGrid(source=reactIn_s$ID$, target=tmpIn_sn$ID$)\n\
468 applyEmission(flags=flags_sn$ID$, target=react_sn$ID$, source=tmpIn_sn$ID$, emissionTexture=emissionIn_sn$ID$, type=FlagInflow|FlagOutflow)\n\
470 mantaMsg('Noise step / sn$ID$.frame: ' + str(sn$ID$.frame))\n\
471 if using_fire_s$ID$:\n\
472 process_burn_noise_$ID$()\n\
474 if using_fire_s$ID$:\n\
475 update_flame_noise_$ID$()\n\
479 copyVec3ToReal(source=uvGrid0_s$ID$, targetX=texture_u_s$ID$, targetY=texture_v_s$ID$, targetZ=texture_w_s$ID$)\n\
480 copyVec3ToReal(source=uvGrid1_s$ID$, targetX=texture_u2_s$ID$, targetY=texture_v2_s$ID$, targetZ=texture_w2_s$ID$)\n\
482 def step_noise_$ID$():\n\
483 mantaMsg('Smoke step noise')\n\
485 if using_dissolve_s$ID$:\n\
486 mantaMsg('Dissolving noise')\n\
487 dissolveSmoke(flags=flags_sn$ID$, density=density_sn$ID$, heat=None, red=color_r_sn$ID$, green=color_g_sn$ID$, blue=color_b_sn$ID$, speed=dissolveSpeed_s$ID$, logFalloff=using_logdissolve_s$ID$)\n\
489 mantaMsg('Advecting UVs and updating UV weight')\n\
490 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=uvGrid0_s$ID$, order=2)\n\
491 updateUvWeight(resetTime=sn$ID$.timestep*10.0 , index=0, numUvs=uvs_s$ID$, uv=uvGrid0_s$ID$, offset=uvs_offset_s$ID$)\n\
492 advectSemiLagrange(flags=flags_s$ID$, vel=vel_s$ID$, grid=uvGrid1_s$ID$, order=2)\n\
493 updateUvWeight(resetTime=sn$ID$.timestep*10.0 , index=1, numUvs=uvs_s$ID$, uv=uvGrid1_s$ID$, offset=uvs_offset_s$ID$)\n\
495 if not domainClosed_s$ID$ or using_outflow_s$ID$:\n\
496 resetOutflow(flags=flags_sn$ID$, real=density_sn$ID$)\n\
498 mantaMsg('Energy')\n\
499 computeEnergy(flags=flags_s$ID$, vel=vel_s$ID$, energy=energy_s$ID$)\n\
501 tmpFlags_s$ID$.copyFrom(flags_s$ID$)\n\
502 extrapolateSimpleFlags(flags=flags_s$ID$, val=tmpFlags_s$ID$, distance=2, flagFrom=FlagObstacle, flagTo=FlagFluid)\n\
503 extrapolateSimpleFlags(flags=tmpFlags_s$ID$, val=energy_s$ID$, distance=6, flagFrom=FlagFluid, flagTo=FlagObstacle)\n\
504 computeWaveletCoeffs(energy_s$ID$)\n\
506 sStr_s$ID$ = 1.0 * wltStrength_s$ID$\n\
509 mantaMsg('Applying noise vec')\n\
510 for o in range(octaves_s$ID$):\n\
511 uvWeight_s$ID$ = getUvWeight(uvGrid0_s$ID$)\n\
512 applyNoiseVec3(flags=flags_sn$ID$, target=vel_sn$ID$, noise=wltnoise_sn$ID$, scale=sStr_s$ID$ * uvWeight_s$ID$, scaleSpatial=sPos_s$ID$ , weight=energy_s$ID$, uv=uvGrid0_s$ID$)\n\
513 uvWeight_s$ID$ = getUvWeight(uvGrid1_s$ID$)\n\
514 applyNoiseVec3(flags=flags_sn$ID$, target=vel_sn$ID$, noise=wltnoise_sn$ID$, scale=sStr_s$ID$ * uvWeight_s$ID$, scaleSpatial=sPos_s$ID$ , weight=energy_s$ID$, uv=uvGrid1_s$ID$)\n\
516 sStr_s$ID$ *= 0.06 # magic kolmogorov factor \n\
517 sPos_s$ID$ *= 2.0 \n\
519 for substep in range(int(upres_sn$ID$)):\n\
520 if using_colors_s$ID$: \n\
521 mantaMsg('Advecting colors noise')\n\
522 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=color_r_sn$ID$, order=2)\n\
523 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=color_g_sn$ID$, order=2)\n\
524 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=color_b_sn$ID$, order=2)\n\
526 if using_fire_s$ID$: \n\
527 mantaMsg('Advecting fire noise')\n\
528 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=fuel_sn$ID$, order=2)\n\
529 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=react_sn$ID$, order=2)\n\
531 mantaMsg('Advecting density noise')\n\
532 advectSemiLagrange(flags=flags_sn$ID$, vel=vel_sn$ID$, grid=density_sn$ID$, order=2)\n\
534 def process_burn_noise_$ID$():\n\
535 mantaMsg('Process burn noise')\n\
536 processBurn(fuel=fuel_sn$ID$, density=density_sn$ID$, react=react_sn$ID$, red=color_r_sn$ID$, green=color_g_sn$ID$, blue=color_b_sn$ID$, burningRate=burningRate_s$ID$, flameSmoke=flameSmoke_s$ID$, ignitionTemp=ignitionTemp_s$ID$, maxTemp=maxTemp_s$ID$, flameSmokeColor=flameSmokeColor_s$ID$)\n\
538 def update_flame_noise_$ID$():\n\
539 mantaMsg('Update flame noise')\n\
540 updateFlame(react=react_sn$ID$, flame=flame_sn$ID$)\n";
548 def smoke_load_data_$ID$(path, framenr, file_format, resumable):\n\
549 mantaMsg('Smoke load data')\n\
550 dict = { **fluid_data_dict_final_s$ID$, **fluid_data_dict_resume_s$ID$, **smoke_data_dict_final_s$ID$, **smoke_data_dict_resume_s$ID$ } if resumable else { **fluid_data_dict_final_s$ID$, **smoke_data_dict_final_s$ID$ }\n\
551 fluid_file_import_s$ID$(dict=dict, path=path, framenr=framenr, file_format=file_format, file_name=file_data_s$ID$)\n\
553 copyVec3ToReal(source=vel_s$ID$, targetX=x_vel_s$ID$, targetY=y_vel_s$ID$, targetZ=z_vel_s$ID$)\n";
557 def smoke_load_noise_$ID$(path, framenr, file_format, resumable):\n\
558 mantaMsg('Smoke load noise')\n\
559 dict = { **smoke_noise_dict_final_s$ID$, **smoke_noise_dict_resume_s$ID$ } if resumable else { **smoke_noise_dict_final_s$ID$ } \n\
560 fluid_file_import_s$ID$(dict=dict, path=path, framenr=framenr, file_format=file_format, file_name=file_noise_s$ID$)\n\
563 # Fill up xyz texture grids, important when resuming a bake\n\
564 copyVec3ToReal(source=uvGrid0_s$ID$, targetX=texture_u_s$ID$, targetY=texture_v_s$ID$, targetZ=texture_w_s$ID$)\n\
565 copyVec3ToReal(source=uvGrid1_s$ID$, targetX=texture_u2_s$ID$, targetY=texture_v2_s$ID$, targetZ=texture_w2_s$ID$)\n";
573 def smoke_save_data_$ID$(path, framenr, file_format, resumable):\n\
574 mantaMsg('Smoke save data')\n\
575 start_time = time.time()\n\
576 dict = { **fluid_data_dict_final_s$ID$, **fluid_data_dict_resume_s$ID$, **smoke_data_dict_final_s$ID$, **smoke_data_dict_resume_s$ID$ } if resumable else { **fluid_data_dict_final_s$ID$, **smoke_data_dict_final_s$ID$ } \n\
577 if not withMPSave or isWindows:\n\
578 fluid_file_export_s$ID$(dict=dict, path=path, framenr=framenr, file_format=file_format, file_name=file_data_s$ID$, clipGrid=density_s$ID$)\n\
580 fluid_cache_multiprocessing_start_$ID$(function=fluid_file_export_s$ID$, file_name=file_data_s$ID$, framenr=framenr, format_data=file_format, path_data=path, dict=dict, do_join=False)\n\
581 mantaMsg('--- Save: %s seconds ---' % (time.time() - start_time))\n";
585 def smoke_save_noise_$ID$(path, framenr, file_format, resumable):\n\
586 mantaMsg('Smoke save noise')\n\
587 dict = { **smoke_noise_dict_final_s$ID$, **smoke_noise_dict_resume_s$ID$ } if resumable else { **smoke_noise_dict_final_s$ID$ } \n\
588 if not withMPSave or isWindows:\n\
589 fluid_file_export_s$ID$(dict=dict, framenr=framenr, file_format=file_format, path=path, file_name=file_noise_s$ID$, clipGrid=density_sn$ID$)\n\
591 fluid_cache_multiprocessing_start_$ID$(function=fluid_file_export_s$ID$, file_name=file_noise_s$ID$, framenr=framenr, format_data=file_format, path_data=path, dict=dict, do_join=False)\n";
599 # Helper function to call cache load functions\n\
600 def load_data(frame, cache_resumable):\n\
601 smoke_load_data_$ID$(os.path.join(cache_dir, 'data'), frame, file_format_data, cache_resumable)\n\
602 if using_noise_s$ID$:\n\
603 smoke_load_noise_$ID$(os.path.join(cache_dir, 'noise'), frame, file_format_data, cache_resumable)\n\
604 if using_guiding_s$ID$:\n\
605 fluid_load_guiding_$ID$(os.path.join(cache_dir, 'guiding'), frame, file_format_data)\n\
607 # Helper function to call step functions\n\
609 smoke_adaptive_step_$ID$(frame)\n\
610 if using_noise_s$ID$:\n\
611 smoke_step_noise_$ID$(frame)\n";
const std::string smoke_alloc_noise
const std::string smoke_alloc_heat
const std::string smoke_alloc_colors
const std::string smoke_alloc_fire_noise
const std::string smoke_save_noise
const std::string smoke_adaptive_step
const std::string smoke_standalone
const std::string smoke_with_colors
const std::string smoke_load_data
const std::string smoke_with_fire
const std::string smoke_with_heat
const std::string smoke_variables
const std::string smoke_variables_noise
const std::string smoke_save_data
const std::string smoke_alloc_colors_noise
const std::string smoke_load_noise
const std::string smoke_init_colors_noise
const std::string smoke_step_noise
const std::string smoke_init_colors
const std::string smoke_wavelet_noise
const std::string smoke_alloc_fire
const std::string smoke_alloc
const std::string smoke_step