Blender  V2.93
COM_SetVectorOperation.h
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 
23 namespace blender::compositor {
24 
30  private:
31  float m_x;
32  float m_y;
33  float m_z;
34  float m_w;
35 
36  public:
41 
42  float getX()
43  {
44  return this->m_x;
45  }
46  void setX(float value)
47  {
48  this->m_x = value;
49  }
50  float getY()
51  {
52  return this->m_y;
53  }
54  void setY(float value)
55  {
56  this->m_y = value;
57  }
58  float getZ()
59  {
60  return this->m_z;
61  }
62  void setZ(float value)
63  {
64  this->m_z = value;
65  }
66  float getW()
67  {
68  return this->m_w;
69  }
70  void setW(float value)
71  {
72  this->m_w = value;
73  }
74 
78  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
79 
80  void determineResolution(unsigned int resolution[2],
81  unsigned int preferredResolution[2]) override;
82 
83  void setVector(const float vector[3])
84  {
85  setX(vector[0]);
86  setY(vector[1]);
87  setZ(vector[2]);
88  }
89 };
90 
91 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
NodeOperation contains calculation logic.
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node