Blender
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intern
cycles
util
util_types_vector3.h
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/*
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* Copyright 2011-2017 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_TYPES_VECTOR3_H__
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#define __UTIL_TYPES_VECTOR3_H__
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#ifndef __UTIL_TYPES_H__
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# error "Do not include this file directly, include util_types.h instead."
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#endif
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CCL_NAMESPACE_BEGIN
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#ifndef __KERNEL_GPU__
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template
<
typename
T>
class
vector3
{
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public
:
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T
x
,
y
,
z
;
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__forceinline
vector3
();
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__forceinline
vector3
(
const
T
&
a
);
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__forceinline
vector3
(
const
T
&
x
,
const
T
&
y
,
const
T
&
z
);
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};
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#endif
/* __KERNEL_GPU__ */
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CCL_NAMESPACE_END
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#endif
/* __UTIL_TYPES_VECTOR3_H__ */
vector3
Definition:
util_types_vector3.h:27
vector3::y
T y
Definition:
util_types_vector3.h:29
vector3::x
T x
Definition:
util_types_vector3.h:29
vector3::vector3
__forceinline vector3()
Definition:
util_types_vector3_impl.h:27
vector3::z
T z
Definition:
util_types_vector3.h:29
CCL_NAMESPACE_END
#define CCL_NAMESPACE_END
Definition:
kernel_compat_cuda.h:23
T
#define T
Definition:
mball_tessellate.c:278
CCL_NAMESPACE_BEGIN
Definition:
blender_python.cpp:54
Freestyle::a
static unsigned a[3]
Definition:
RandGen.cpp:92
__forceinline
#define __forceinline
Definition:
util_defines.h:71
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