Blender  V2.93
util_types_vector3.h
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1 /*
2  * Copyright 2011-2017 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef __UTIL_TYPES_VECTOR3_H__
18 #define __UTIL_TYPES_VECTOR3_H__
19 
20 #ifndef __UTIL_TYPES_H__
21 # error "Do not include this file directly, include util_types.h instead."
22 #endif
23 
25 
26 #ifndef __KERNEL_GPU__
27 template<typename T> class vector3 {
28  public:
29  T x, y, z;
30 
32  __forceinline vector3(const T &a);
33  __forceinline vector3(const T &x, const T &y, const T &z);
34 };
35 #endif /* __KERNEL_GPU__ */
36 
38 
39 #endif /* __UTIL_TYPES_VECTOR3_H__ */
__forceinline vector3()
#define CCL_NAMESPACE_END
#define T
static unsigned a[3]
Definition: RandGen.cpp:92
#define __forceinline
Definition: util_defines.h:71