29 uiItemR(layout,
ptr,
"string", 0,
"", ICON_NONE);
37 std::string
string = std::string((node_storage->
string) ? node_storage->
string :
"");
50 if (storage ==
nullptr) {
53 if (storage->
string !=
nullptr) {
61 const bNode *src_node)
66 if (source_storage->
string) {
70 dest_node->
storage = destination_storage;
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random FN_NODE_INPUT_STRING
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
T & construct_and_set_matching_fn(Args &&... args)
void(* MEM_freeN)(void *vmemh)
void *(* MEM_dupallocN)(const void *vmemh)
void *(* MEM_callocN)(size_t len, const char *str)
void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
NodeExpandInMFNetworkFunction expand_in_mf_network
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)