void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
#define NODE_CLASS_OP_FILTER
void nodeRegisterType(struct bNodeType *ntype)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_DESPECKLE
static bNodeSocketTemplate cmp_node_despeckle_out[]
static bNodeSocketTemplate cmp_node_despeckle_in[]
static void node_composit_init_despeckle(bNodeTree *UNUSED(ntree), bNode *node)
void register_node_type_cmp_despeckle(void)
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.