22 uint bright_offset, contrast_offset;
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_forceinline void svm_unpack_node_uchar2(uint i, uint *x, uint *y)
ccl_device_inline bool stack_valid(uint a)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast)