Blender  V2.93
svm_brightness.h
Go to the documentation of this file.
1 /*
2  * Copyright 2011-2013 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
18 
20  ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
21 {
22  uint bright_offset, contrast_offset;
23  float3 color = stack_load_float3(stack, in_color);
24 
25  svm_unpack_node_uchar2(node, &bright_offset, &contrast_offset);
26  float brightness = stack_load_float(stack, bright_offset);
27  float contrast = stack_load_float(stack, contrast_offset);
28 
29  color = svm_brightness_contrast(color, brightness, contrast);
30 
31  if (stack_valid(out_color))
32  stack_store_float3(stack, out_color, color);
33 }
34 
unsigned int uint
Definition: BLI_sys_types.h:83
OperationNode * node
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(float *stack, uint a)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
ccl_device_forceinline void svm_unpack_node_uchar2(uint i, uint *x, uint *y)
ccl_device_inline bool stack_valid(uint a)
#define ccl_device
#define CCL_NAMESPACE_END
ShaderData
CCL_NAMESPACE_BEGIN ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
ccl_device_inline float3 svm_brightness_contrast(float3 color, float brightness, float contrast)