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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
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| static int | node_shader_gpu_ambient_occlusion (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_init_ambient_occlusion (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_sh_ambient_occlusion (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_ambient_occlusion_in [] |
| static bNodeSocketTemplate | sh_node_ambient_occlusion_out [] |
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Definition at line 37 of file node_shader_ambient_occlusion.c.
References divide_ceil_u(), GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_DIFFUSE, GPU_stack_link(), and node.
Referenced by register_node_type_sh_ambient_occlusion().
Definition at line 61 of file node_shader_ambient_occlusion.c.
References node.
Referenced by register_node_type_sh_ambient_occlusion().
| void register_node_type_sh_ambient_occlusion | ( | void | ) |
Definition at line 68 of file node_shader_ambient_occlusion.c.
References NODE_CLASS_INPUT, node_shader_gpu_ambient_occlusion(), node_shader_init_ambient_occlusion(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_AMBIENT_OCCLUSION, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out, and sh_node_type_base().
Referenced by registerTextureNodes().
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Definition at line 24 of file node_shader_ambient_occlusion.c.
Referenced by register_node_type_sh_ambient_occlusion().
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Definition at line 31 of file node_shader_ambient_occlusion.c.
Referenced by register_node_type_sh_ambient_occlusion().