Blender  V2.93
node_shader_ambient_occlusion.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
26  {SOCK_FLOAT, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
28  {-1, ""},
29 };
30 
32  {SOCK_RGBA, N_("Color"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
33  {SOCK_FLOAT, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
34  {-1, ""},
35 };
36 
38  bNode *node,
39  bNodeExecData *UNUSED(execdata),
40  GPUNodeStack *in,
41  GPUNodeStack *out)
42 {
43  if (!in[2].link) {
44  GPU_link(mat, "world_normals_get", &in[2].link);
45  }
46 
48 
49  float inverted = node->custom2 ? 1.0f : 0.0f;
50  float f_samples = divide_ceil_u(node->custom1, 4);
51 
52  return GPU_stack_link(mat,
53  node,
54  "node_ambient_occlusion",
55  in,
56  out,
57  GPU_constant(&inverted),
58  GPU_constant(&f_samples));
59 }
60 
62 {
63  node->custom1 = 16; /* samples */
64  node->custom2 = 0;
65 }
66 
67 /* node type definition */
69 {
70  static bNodeType ntype;
71 
72  sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_INPUT, 0);
75  node_type_storage(&ntype, "", NULL, NULL);
77 
78  nodeRegisterType(&ntype);
79 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
@ GPU_MATFLAG_DIFFUSE
Definition: GPU_material.h:109
GPUNodeLink * GPU_constant(const float *num)
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add SH_NODE_AMBIENT_OCCLUSION
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
bNodeTree * ntree
MINLINE uint divide_ceil_u(uint a, uint b)
void register_node_type_sh_ambient_occlusion(void)
static void node_shader_init_ambient_occlusion(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_ambient_occlusion(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_ambient_occlusion_in[]
static bNodeSocketTemplate sh_node_ambient_occlusion_out[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221