Blender  V2.93
COM_DifferenceMatteNode.cc
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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17  */
18 
20 #include "BKE_node.h"
23 
24 namespace blender::compositor {
25 
27 {
28  /* pass */
29 }
30 
32  const CompositorContext & /*context*/) const
33 {
34  NodeInput *inputSocket = this->getInputSocket(0);
35  NodeInput *inputSocket2 = this->getInputSocket(1);
36  NodeOutput *outputSocketImage = this->getOutputSocket(0);
37  NodeOutput *outputSocketMatte = this->getOutputSocket(1);
38  bNode *editorNode = this->getbNode();
39 
41  operationSet->setSettings((NodeChroma *)editorNode->storage);
42  converter.addOperation(operationSet);
43 
44  converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
45  converter.mapInputSocket(inputSocket2, operationSet->getInputSocket(1));
46  converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));
47 
49  converter.addOperation(operation);
50 
51  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
52  converter.addLink(operationSet->getOutputSocket(), operation->getInputSocket(1));
53  converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
54 
55  converter.addPreview(operation->getOutputSocket());
56 }
57 
58 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addPreview(NodeOperationOutput *output)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void * storage