Blender  V2.93
layer_test.cc
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16  * The Original Code is Copyright (C) 2020 by Blender Foundation.
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18 #include "testing/testing.h"
19 
20 #include "MEM_guardedalloc.h"
21 
22 #include "BKE_appdir.h"
23 #include "BKE_idtype.h"
24 #include "BKE_layer.h"
25 
26 #include "BLI_string.h"
27 
28 #include "RE_engine.h"
29 
30 #include "IMB_imbuf.h"
31 
32 #include "CLG_log.h"
33 
34 #include "RNA_access.h"
35 
36 namespace blender::bke::tests {
37 
38 TEST(view_layer, aov_unique_names)
39 {
40  /* Set Up */
41  CLG_init();
44  IMB_init();
46 
47  Scene scene = {{nullptr}};
49  ViewLayer *view_layer = static_cast<ViewLayer *>(scene.view_layers.first);
50 
52  RenderEngine *engine = RE_engine_create(engine_type);
53 
54  EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer));
55  EXPECT_EQ(view_layer->active_aov, nullptr);
56 
57  /* Add an AOV */
58  ViewLayerAOV *aov1 = BKE_view_layer_add_aov(view_layer);
59  BKE_view_layer_verify_aov(engine, &scene, view_layer);
60  EXPECT_EQ(view_layer->active_aov, aov1);
61  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
62  EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0);
63 
64  /* Add a second AOV */
65  ViewLayerAOV *aov2 = BKE_view_layer_add_aov(view_layer);
66  BKE_view_layer_verify_aov(engine, &scene, view_layer);
67  EXPECT_EQ(view_layer->active_aov, aov2);
68  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
69  EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0);
70  EXPECT_FALSE((aov2->flag & AOV_CONFLICT) != 0);
71  EXPECT_TRUE(STREQ(aov1->name, "AOV"));
72  EXPECT_TRUE(STREQ(aov2->name, "AOV.001"));
73 
74  /* Revert previous resolution */
75  BLI_strncpy(aov2->name, "AOV", MAX_NAME);
76  BKE_view_layer_verify_aov(engine, &scene, view_layer);
77  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
78  EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0);
79  EXPECT_FALSE((aov2->flag & AOV_CONFLICT) != 0);
80  EXPECT_TRUE(STREQ(aov1->name, "AOV"));
81  EXPECT_TRUE(STREQ(aov2->name, "AOV.001"));
82 
83  /* Resolve by removing AOV resolution */
84  BKE_view_layer_remove_aov(view_layer, aov2);
85  aov2 = nullptr;
86  BKE_view_layer_verify_aov(engine, &scene, view_layer);
87  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
88  EXPECT_FALSE((aov1->flag & AOV_CONFLICT) != 0);
89 
90  /* Tear down */
91  RE_engine_free(engine);
94  IMB_exit();
96  CLG_exit();
97 }
98 
100  RenderEngine *engine,
101  ViewLayer *view_layer,
102  ViewLayerAOV *aov,
103  const char *render_pass_name,
104  const char *rna_prop_name)
105 {
106  PointerRNA ptr;
107  RNA_pointer_create(&scene->id, &RNA_ViewLayer, view_layer, &ptr);
108  RNA_boolean_set(&ptr, rna_prop_name, false);
109 
110  /* Rename to Conflicting name */
111  BLI_strncpy(aov->name, render_pass_name, MAX_NAME);
112  BKE_view_layer_verify_aov(engine, scene, view_layer);
113  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
114  EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0);
115  EXPECT_TRUE(STREQ(aov->name, render_pass_name));
116 
117  /* Activate render pass */
118  RNA_boolean_set(&ptr, rna_prop_name, true);
119  BKE_view_layer_verify_aov(engine, scene, view_layer);
120  EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer));
121  EXPECT_TRUE((aov->flag & AOV_CONFLICT) != 0);
122  EXPECT_TRUE(STREQ(aov->name, render_pass_name));
123 
124  /* Deactivate render pass */
125  RNA_boolean_set(&ptr, rna_prop_name, false);
126  BKE_view_layer_verify_aov(engine, scene, view_layer);
127  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
128  EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0);
129  EXPECT_TRUE(STREQ(aov->name, render_pass_name));
130 }
131 
132 TEST(view_layer, aov_conflict)
133 {
134  /* Set Up */
135  CLG_init();
136  BKE_appdir_init();
137  IMB_init();
138  RE_engines_init();
139 
140  Scene scene = {{nullptr}};
142  ViewLayer *view_layer = static_cast<ViewLayer *>(scene.view_layers.first);
143 
145  RenderEngine *engine = RE_engine_create(engine_type);
146 
147  EXPECT_FALSE(BKE_view_layer_has_valid_aov(view_layer));
148  EXPECT_EQ(view_layer->active_aov, nullptr);
149 
150  /* Add an AOV */
151  ViewLayerAOV *aov = BKE_view_layer_add_aov(view_layer);
152  BKE_view_layer_verify_aov(engine, &scene, view_layer);
153  EXPECT_EQ(view_layer->active_aov, aov);
154  EXPECT_TRUE(BKE_view_layer_has_valid_aov(view_layer));
155  EXPECT_FALSE((aov->flag & AOV_CONFLICT) != 0);
156 
157  test_render_pass_conflict(&scene, engine, view_layer, aov, "Depth", "use_pass_z");
158  test_render_pass_conflict(&scene, engine, view_layer, aov, "Normal", "use_pass_normal");
159  test_render_pass_conflict(&scene, engine, view_layer, aov, "Mist", "use_pass_mist");
160  test_render_pass_conflict(&scene, engine, view_layer, aov, "Shadow", "use_pass_shadow");
161  test_render_pass_conflict(&scene, engine, view_layer, aov, "AO", "use_pass_ambient_occlusion");
162  test_render_pass_conflict(&scene, engine, view_layer, aov, "Emit", "use_pass_emit");
163  test_render_pass_conflict(&scene, engine, view_layer, aov, "Env", "use_pass_environment");
164  test_render_pass_conflict(&scene, engine, view_layer, aov, "DiffDir", "use_pass_diffuse_direct");
165  test_render_pass_conflict(&scene, engine, view_layer, aov, "DiffCol", "use_pass_diffuse_color");
166  test_render_pass_conflict(&scene, engine, view_layer, aov, "GlossDir", "use_pass_glossy_direct");
167  test_render_pass_conflict(&scene, engine, view_layer, aov, "GlossCol", "use_pass_glossy_color");
168 
169  /* Tear down */
170  RE_engine_free(engine);
171  RE_engines_exit();
173  IMB_exit();
174  BKE_appdir_exit();
175  CLG_exit();
176 }
177 
178 } // namespace blender::bke::tests
void BKE_appdir_init(void)
Definition: appdir.c:111
void BKE_appdir_exit(void)
Definition: appdir.c:119
IDTypeInfo IDType_ID_SCE
Definition: scene.c:1712
void BKE_idtype_init(void)
Definition: idtype.c:125
bool BKE_view_layer_has_valid_aov(struct ViewLayer *view_layer)
Definition: layer.c:2113
void BKE_view_layer_verify_aov(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer)
Definition: layer.c:2095
struct ViewLayerAOV * BKE_view_layer_add_aov(struct ViewLayer *view_layer)
Definition: layer.c:2034
void BKE_view_layer_remove_aov(struct ViewLayer *view_layer, struct ViewLayerAOV *aov)
Definition: layer.c:2046
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
char * BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy) ATTR_NONNULL()
Definition: string.c:108
#define STREQ(a, b)
void CLG_exit(void)
Definition: clog.c:715
void CLG_init(void)
Definition: clog.c:708
#define MAX_NAME
Definition: DNA_defs.h:62
@ AOV_CONFLICT
void IMB_init(void)
Definition: module.c:30
void IMB_exit(void)
Definition: module.c:39
Read Guarded memory(de)allocation.
StructRNA RNA_ViewLayer
Scene scene
RenderEngine * RE_engine_create(RenderEngineType *type)
Definition: engine.c:133
RenderEngineType * RE_engines_find(const char *idname)
Definition: engine.c:108
void RE_engines_init(void)
Definition: engine.c:74
void RE_engines_exit(void)
Definition: engine.c:79
void RE_engine_free(RenderEngine *engine)
Definition: engine.c:161
static void test_render_pass_conflict(Scene *scene, RenderEngine *engine, ViewLayer *view_layer, ViewLayerAOV *aov, const char *render_pass_name, const char *rna_prop_name)
Definition: layer_test.cc:99
TEST(mat3_vec_to_roll, UnitMatrix)
void RNA_pointer_create(ID *id, StructRNA *type, void *data, PointerRNA *r_ptr)
Definition: rna_access.c:146
void RNA_boolean_set(PointerRNA *ptr, const char *name, bool value)
Definition: rna_access.c:6272
IDTypeInitDataFunction init_data
Definition: BKE_idtype.h:156
IDTypeFreeDataFunction free_data
Definition: BKE_idtype.h:167
void * first
Definition: DNA_listBase.h:47
char engine[32]
struct RenderData r
ListBase view_layers
ViewLayerAOV * active_aov
PointerRNA * ptr
Definition: wm_files.c:3157