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Blender
V2.93
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#include "render/background.h"#include "render/colorspace.h"#include "render/graph.h"#include "render/light.h"#include "render/nodes.h"#include "render/osl.h"#include "render/scene.h"#include "render/shader.h"#include "blender/blender_image.h"#include "blender/blender_sync.h"#include "blender/blender_texture.h"#include "blender/blender_util.h"#include "util/util_debug.h"#include "util/util_foreach.h"#include "util/util_set.h"#include "util/util_string.h"#include "util/util_task.h"Go to the source code of this file.
Typedefs | |
| typedef map< void *, ShaderOutput * > | PtrOutputMap |
| typedef map< string, ConvertNode * > | ProxyMap |
Functions | |
| static VolumeSampling | get_volume_sampling (PointerRNA &ptr) |
| static VolumeInterpolation | get_volume_interpolation (PointerRNA &ptr) |
| static DisplacementMethod | get_displacement_method (PointerRNA &ptr) |
| static int | validate_enum_value (int value, int num_values, int default_value) |
| template<typename NodeType > | |
| static InterpolationType | get_image_interpolation (NodeType &b_node) |
| template<typename NodeType > | |
| static ExtensionType | get_image_extension (NodeType &b_node) |
| static ImageAlphaType | get_image_alpha_type (BL::Image &b_image) |
| static const string_view | object_attr_prefix ("\x01object:") |
| static const string_view | instancer_attr_prefix ("\x01instancer:") |
| static ustring | blender_attribute_name_add_type (const string &name, BlenderAttributeType type) |
| BlenderAttributeType | blender_attribute_name_split_type (ustring name, string *r_real_name) |
| static BL::NodeSocket | get_node_output (BL::Node &b_node, const string &name) |
| static float3 | get_node_output_rgba (BL::Node &b_node, const string &name) |
| static float | get_node_output_value (BL::Node &b_node, const string &name) |
| static float3 | get_node_output_vector (BL::Node &b_node, const string &name) |
| static SocketType::Type | convert_socket_type (BL::NodeSocket &b_socket) |
| static void | set_default_value (ShaderInput *input, BL::NodeSocket &b_sock, BL::BlendData &b_data, BL::ID &b_id) |
| static void | get_tex_mapping (TextureNode *mapping, BL::TexMapping &b_mapping) |
| static ShaderNode * | add_node (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree, BL::ShaderNode &b_node) |
| static bool | node_use_modified_socket_name (ShaderNode *node) |
| static ShaderInput * | node_find_input_by_name (ShaderNode *node, BL::Node &b_node, BL::NodeSocket &b_socket) |
| static ShaderOutput * | node_find_output_by_name (ShaderNode *node, BL::Node &b_node, BL::NodeSocket &b_socket) |
| static void | add_nodes (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree, const ProxyMap &proxy_input_map, const ProxyMap &proxy_output_map) |
| static void | add_nodes (Scene *scene, BL::RenderEngine &b_engine, BL::BlendData &b_data, BL::Depsgraph &b_depsgraph, BL::Scene &b_scene, ShaderGraph *graph, BL::ShaderNodeTree &b_ntree) |
Variables | |
| CCL_NAMESPACE_BEGIN typedef map< void *, ShaderInput * > | PtrInputMap |
| typedef map<string, ConvertNode *> ProxyMap |
Definition at line 41 of file blender_shader.cpp.
| typedef map<void *, ShaderOutput *> PtrOutputMap |
Definition at line 40 of file blender_shader.cpp.
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Definition at line 257 of file blender_shader.cpp.
References ImageManager::add_image(), blender_absolute_path(), blender_attribute_name_add_type(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_REFLECTION_ID, CLOSURE_BSDF_REFRACTION_ID, CLOSURE_BSDF_SHARP_GLASS_ID, CLOSURE_BSSRDF_BURLEY_ID, CLOSURE_BSSRDF_CUBIC_ID, CLOSURE_BSSRDF_GAUSSIAN_ID, CLOSURE_BSSRDF_PRINCIPLED_ID, CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID, CLOSURE_BSSRDF_RANDOM_WALK_ID, ColorRamp, colorramp_to_array(), curvemapping_color_to_array(), curvemapping_minmax(), get_enum(), get_enum_identifier(), get_float3(), get_image_alpha_type(), get_image_extension(), get_image_interpolation(), get_node_output_rgba(), get_node_output_value(), get_node_output_vector(), get_tex_mapping(), get_text_datablock_content(), get_transform(), graph, ImageSlotTextureNode::handle, PointDensityTextureNode::handle, Scene::image_manager, ImageTextureNode::image_params(), EnvironmentTextureNode::image_params(), PointDensityTextureNode::image_params(), image_user_file_path(), image_user_frame_number(), magic(), mix, node, NODE_PRINCIPLED_HAIR_NUM, NODE_PRINCIPLED_HAIR_REFLECTANCE, noise(), norm(), normalize(), NULL, ShaderNode::outputs, point_density_texture_space(), principled_hair(), array< T, alignment >::push_back_slow(), RAMP_TABLE_SIZE, RNA_ShaderNodeCameraData, RNA_ShaderNodeCombineRGB, RNA_ShaderNodeGamma, RNA_ShaderNodeHueSaturation, RNA_ShaderNodeInvert, RNA_ShaderNodeMapping, RNA_ShaderNodeMath, RNA_ShaderNodeMixRGB, RNA_ShaderNodeNormal, RNA_ShaderNodeOutputAOV, RNA_ShaderNodeRGB, RNA_ShaderNodeRGBCurve, RNA_ShaderNodeRGBToBW, RNA_ShaderNodeScript, RNA_ShaderNodeSeparateRGB, RNA_ShaderNodeValToRGB, RNA_ShaderNodeValue, RNA_ShaderNodeVectorCurve, RNA_ShaderNodeVectorMath, scene, Node::set_value(), Scene::shader_manager, size(), tex_coord, transform_inverse(), transform_scale(), transform_translate(), and ShaderManager::use_osl().
Referenced by add_nodes(), and do_versions_material_convert_legacy_blend_mode().
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Definition at line 1262 of file blender_shader.cpp.
References add_nodes(), graph, and scene.
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Definition at line 1072 of file blender_shader.cpp.
References add_node(), convert_socket_type(), graph, ShaderNode::inputs, node, node_find_input_by_name(), node_find_output_by_name(), NULL, output, ShaderNode::outputs, PointerRNA_NULL, PtrInputMap, scene, set_default_value(), and SocketType::UNDEFINED.
Referenced by add_nodes().
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Definition at line 118 of file blender_shader.cpp.
References instancer_attr_prefix(), object_attr_prefix(), and type.
Referenced by add_node().
| BlenderAttributeType blender_attribute_name_split_type | ( | ustring | name, |
| string * | r_real_name | ||
| ) |
Definition at line 130 of file blender_shader.cpp.
References instancer_attr_prefix(), and object_attr_prefix().
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Definition at line 182 of file blender_shader.cpp.
References SocketType::CLOSURE, SocketType::COLOR, SocketType::FLOAT, SocketType::INT, SocketType::STRING, SocketType::UNDEFINED, and SocketType::VECTOR.
Referenced by add_nodes().
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Definition at line 67 of file blender_shader.cpp.
References DISPLACE_BUMP, DISPLACE_NUM_METHODS, get_enum(), and ptr.
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Definition at line 94 of file blender_shader.cpp.
References IMAGE_ALPHA_AUTO, IMAGE_ALPHA_NUM_TYPES, and validate_enum_value().
Referenced by add_node().
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Definition at line 88 of file blender_shader.cpp.
References EXTENSION_NUM_TYPES, EXTENSION_REPEAT, and validate_enum_value().
Referenced by add_node().
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Definition at line 81 of file blender_shader.cpp.
References INTERPOLATION_LINEAR, INTERPOLATION_NUM_TYPES, and validate_enum_value().
Referenced by add_node().
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Definition at line 149 of file blender_shader.cpp.
Referenced by get_node_output_rgba(), get_node_output_value(), and get_node_output_vector().
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Definition at line 160 of file blender_shader.cpp.
References get_node_output(), make_float3, and RNA_float_get_array().
Referenced by add_node().
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Definition at line 168 of file blender_shader.cpp.
References get_node_output(), and RNA_float_get().
Referenced by add_node().
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Definition at line 174 of file blender_shader.cpp.
References get_node_output(), make_float3, and RNA_float_get_array().
Referenced by add_node().
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Definition at line 242 of file blender_shader.cpp.
References get_float3().
Referenced by add_node().
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Definition at line 61 of file blender_shader.cpp.
References get_enum(), ptr, VOLUME_INTERPOLATION_LINEAR, and VOLUME_NUM_INTERPOLATION.
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Definition at line 55 of file blender_shader.cpp.
References get_enum(), ptr, VOLUME_NUM_SAMPLING, and VOLUME_SAMPLING_DISTANCE.
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Referenced by blender_attribute_name_add_type(), and blender_attribute_name_split_type().
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Definition at line 1005 of file blender_shader.cpp.
References ShaderInput::name(), node, node_use_modified_socket_name(), and string_printf().
Referenced by add_nodes().
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Definition at line 1038 of file blender_shader.cpp.
References ShaderOutput::name(), node, node_use_modified_socket_name(), and string_printf().
Referenced by add_nodes().
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Definition at line 997 of file blender_shader.cpp.
References node, and SHADER_SPECIAL_TYPE_OSL.
Referenced by node_find_input_by_name(), and node_find_output_by_name().
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Referenced by blender_attribute_name_add_type(), and blender_attribute_name_split_type().
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Definition at line 203 of file blender_shader.cpp.
References blender_absolute_path(), SocketType::COLOR, SocketType::FLOAT, float4_to_float3(), get_float(), get_float3(), get_float4(), get_int(), get_string(), SocketType::INT, node, SocketType::NORMAL, ShaderInput::parent, SocketType::POINT, ShaderInput::socket_type, SocketType::STRING, ShaderInput::type(), and SocketType::VECTOR.
Referenced by add_nodes().
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Definition at line 73 of file blender_shader.cpp.
Referenced by get_image_alpha_type(), get_image_extension(), and get_image_interpolation().
| CCL_NAMESPACE_BEGIN typedef map<void *, ShaderInput *> PtrInputMap |
Definition at line 39 of file blender_shader.cpp.
Referenced by add_nodes().