149 unsigned int size_id,
150 unsigned int color_id,
151 unsigned int outline_color_id,
152 unsigned int flags_id,
196 struct View2D *v2d,
struct bAnimContext *ac,
float ypos,
float yscale_fac,
int saction_flag);
void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos, float yscale_fac, int saction_flag)
void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, int saction_flag)
void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, struct DLRBT_Tree *keys, int saction_flag)
@ ACTKEYBLOCK_FLAG_ANY_HOLD
@ ACTKEYBLOCK_FLAG_MOVING_HOLD
@ ACTKEYBLOCK_FLAG_GPENCIL
@ ACTKEYBLOCK_FLAG_NON_BEZIER
@ ACTKEYBLOCK_FLAG_STATIC_HOLD
void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha, unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id, unsigned int flags_id, short handle_type, short extreme_type)
void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree *keys, int saction_flag)
void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos, float yscale_fac, int saction_flag)
enum eActKeyBlock_Hold eActKeyBlock_Flag
bool actkeyblock_is_valid(ActKeyColumn *ac)
void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos, float yscale_fac, int saction_flag)
void mask_to_keylist(struct bDopeSheet *ads, struct MaskLayer *masklay, struct DLRBT_Tree *keys)
void gpencil_to_keylist(struct bDopeSheet *ads, struct bGPdata *gpd, struct DLRBT_Tree *keys, const bool active)
void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos, float yscale_fac, int saction_flag)
@ KEYFRAME_HANDLE_AUTO_CLAMP
@ KEYFRAME_HANDLE_ALIGNED
short compare_ak_cfraPtr(void *node, void *data)
void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, int saction_flag)
struct ActKeyColumn ActKeyColumn
void draw_masklay_channel(struct View2D *v2d, struct bDopeSheet *ads, struct MaskLayer *masklay, float ypos, float yscale_fac, int saction_flag)
int actkeyblock_get_valid_hold(ActKeyColumn *ac)
void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, int saction_flag)
void draw_gpencil_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPdata *gpd, float ypos, float yscale_fac, int saction_flag)
void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos, float yscale_fac, int saction_flag)
struct ActKeyBlockInfo ActKeyBlockInfo
void cachefile_to_keylist(struct bDopeSheet *ads, struct CacheFile *cache_file, struct DLRBT_Tree *keys, int saction_flag)
void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos, float yscale_fac, int saction_flag)
void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos, float yscale_fac, int saction_flag)
void summary_to_keylist(struct bAnimContext *ac, struct DLRBT_Tree *keys, int saction_flag)
void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
static CCL_NAMESPACE_BEGIN const double alpha
bool active
all scheduled work for the GPU.
struct ActKeyColumn * parent
struct ActKeyColumn * left
struct ActKeyColumn * right
struct ActKeyColumn * next
struct ActKeyColumn * prev