Blender
V2.93
source
blender
editors
include
ED_asset.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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bool
ED_asset_mark_id
(
const
struct
bContext
*
C
,
struct
ID
*
id
);
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bool
ED_asset_clear_id
(
struct
ID
*
id
);
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bool
ED_asset_can_make_single_from_context
(
const
struct
bContext
*
C
);
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void
ED_operatortypes_asset
(
void
);
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#ifdef __cplusplus
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}
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#endif
ED_asset_clear_id
bool ED_asset_clear_id(struct ID *id)
Definition:
asset_edit.cc:51
ED_asset_mark_id
bool ED_asset_mark_id(const struct bContext *C, struct ID *id)
ED_asset_can_make_single_from_context
bool ED_asset_can_make_single_from_context(const struct bContext *C)
ED_operatortypes_asset
void ED_operatortypes_asset(void)
Definition:
asset_ops.cc:255
C
#define C
Definition:
RandGen.cpp:39
ID
Definition:
DNA_ID.h:273
bContext
Definition:
context.c:69
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