Blender  V2.93
ED_asset.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
21 #pragma once
22 
23 #ifdef __cplusplus
24 extern "C" {
25 #endif
26 
27 bool ED_asset_mark_id(const struct bContext *C, struct ID *id);
28 bool ED_asset_clear_id(struct ID *id);
29 
31 
32 void ED_operatortypes_asset(void);
33 
34 #ifdef __cplusplus
35 }
36 #endif
bool ED_asset_clear_id(struct ID *id)
Definition: asset_edit.cc:51
bool ED_asset_mark_id(const struct bContext *C, struct ID *id)
bool ED_asset_can_make_single_from_context(const struct bContext *C)
void ED_operatortypes_asset(void)
Definition: asset_ops.cc:255
#define C
Definition: RandGen.cpp:39
Definition: DNA_ID.h:273