Blender  V2.93
Functions | Variables
node_shader_mapping.c File Reference
#include "node_shader_util.h"

Go to the source code of this file.

Functions

static int gpu_shader_mapping (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
static void node_shader_update_mapping (bNodeTree *UNUSED(ntree), bNode *node)
 
void register_node_type_sh_mapping (void)
 

Variables

static bNodeSocketTemplate sh_node_mapping_in []
 
static bNodeSocketTemplate sh_node_mapping_out []
 

Function Documentation

◆ gpu_shader_mapping()

static int gpu_shader_mapping ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_update_mapping()

static void node_shader_update_mapping ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_sh_mapping()

void register_node_type_sh_mapping ( void  )

Variable Documentation

◆ sh_node_mapping_in

bNodeSocketTemplate sh_node_mapping_in[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
{-1, ""},
}
#define N_(msgid)
@ SOCK_VECTOR
@ PROP_XYZ
Definition: RNA_types.h:148
@ PROP_EULER
Definition: RNA_types.h:145
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_TRANSLATION
Definition: RNA_types.h:140

Definition at line 27 of file node_shader_mapping.c.

Referenced by register_node_type_sh_mapping().

◆ sh_node_mapping_out

bNodeSocketTemplate sh_node_mapping_out[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Vector")},
{-1, ""},
}

Definition at line 35 of file node_shader_mapping.c.

Referenced by register_node_type_sh_mapping().