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Blender
V2.93
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#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | gpu_shader_mapping (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_mapping (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_sh_mapping (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_mapping_in [] |
| static bNodeSocketTemplate | sh_node_mapping_out [] |
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Definition at line 40 of file node_shader_mapping.c.
References ARRAY_SIZE, GPU_stack_link(), names, node, NODE_MAPPING_TYPE_NORMAL, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, and NODE_MAPPING_TYPE_VECTOR.
Referenced by register_node_type_sh_mapping().
Definition at line 60 of file node_shader_mapping.c.
References ELEM, node, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, nodeFindSocket(), nodeSetSocketAvailability(), and SOCK_IN.
Referenced by register_node_type_sh_mapping().
| void register_node_type_sh_mapping | ( | void | ) |
Definition at line 67 of file node_shader_mapping.c.
References gpu_shader_mapping(), NODE_CLASS_OP_VECTOR, node_shader_update_mapping(), node_type_gpu(), node_type_socket_templates(), node_type_update(), nodeRegisterType(), SH_NODE_MAPPING, sh_node_mapping_in, sh_node_mapping_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 27 of file node_shader_mapping.c.
Referenced by register_node_type_sh_mapping().
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Definition at line 35 of file node_shader_mapping.c.
Referenced by register_node_type_sh_mapping().