24 uint value_stack_offset,
25 uint parameters_stack_offsets,
26 uint result_stack_offset,
29 uint min_stack_offset, max_stack_offset,
type;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
ccl_device_inline uint4 read_node(KernelGlobals *kg, int *offset)
ccl_device_inline float stack_load_float_default(float *stack, uint a, uint value)
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, uint *x, uint *y, uint *z)
ccl_device_inline void stack_store_float(float *stack, uint a, float f)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device void svm_node_clamp(KernelGlobals *kg, ShaderData *sd, float *stack, uint value_stack_offset, uint parameters_stack_offsets, uint result_stack_offset, int *offset)
ccl_device_inline int clamp(int a, int mn, int mx)