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Blender
V2.93
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#include "render/object.h"#include "device/device.h"#include "render/camera.h"#include "render/curves.h"#include "render/hair.h"#include "render/integrator.h"#include "render/light.h"#include "render/mesh.h"#include "render/particles.h"#include "render/scene.h"#include "render/stats.h"#include "render/volume.h"#include "util/util_foreach.h"#include "util/util_logging.h"#include "util/util_map.h"#include "util/util_murmurhash.h"#include "util/util_progress.h"#include "util/util_set.h"#include "util/util_task.h"#include "util/util_vector.h"#include "subd/subd_patch_table.h"Go to the source code of this file.
Classes | |
| struct | UpdateObjectTransformState |
Functions | |
| NODE_DEFINE (Object) | |
| static float | object_volume_density (const Transform &tfm, Geometry *geom) |
| NODE_DEFINE | ( | Object | ) |
Definition at line 81 of file object.cpp.
References NodeType::add(), particle_index(), SOCKET_BOOLEAN, SOCKET_COLOR, SOCKET_FLOAT, SOCKET_INT, SOCKET_NODE, SOCKET_POINT, SOCKET_POINT2, SOCKET_STRING, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, transform_identity(), type, zero_float2(), and zero_float3().
Definition at line 386 of file object.cpp.
References Geometry::geometry_type, len, normalize(), one_float3(), transform_direction(), and Geometry::VOLUME.
Referenced by ObjectManager::device_update_object_transform().