Blender  V2.93
Functions | Variables
node_shader_wavelength.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

void register_node_type_sh_wavelength (void)
 

Variables

static bNodeSocketTemplate sh_node_wavelength_in []
 
static bNodeSocketTemplate sh_node_wavelength_out []
 

Function Documentation

◆ register_node_type_sh_wavelength()

void register_node_type_sh_wavelength ( void  )

Variable Documentation

◆ sh_node_wavelength_in

bNodeSocketTemplate sh_node_wavelength_in[]
static
Initial value:
= {
{SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_FLOAT

Definition at line 23 of file node_shader_wavelength.c.

Referenced by register_node_type_sh_wavelength().

◆ sh_node_wavelength_out

bNodeSocketTemplate sh_node_wavelength_out[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color")},
{-1, ""},
}
@ SOCK_RGBA

Definition at line 28 of file node_shader_wavelength.c.

Referenced by register_node_type_sh_wavelength().