Blender  V2.93
svm_wavelength.h
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1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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7  * Modifications Copyright 2013, Blender Foundation.
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31  */
32 
34 
35 /* Wavelength to RGB */
36 
37 // CIE colour matching functions xBar, yBar, and zBar for
38 // wavelengths from 380 through 780 nanometers, every 5
39 // nanometers. For a wavelength lambda in this range:
40 // cie_colour_match[(lambda - 380) / 5][0] = xBar
41 // cie_colour_match[(lambda - 380) / 5][1] = yBar
42 // cie_colour_match[(lambda - 380) / 5][2] = zBar
44  {0.0014f, 0.0000f, 0.0065f}, {0.0022f, 0.0001f, 0.0105f}, {0.0042f, 0.0001f, 0.0201f},
45  {0.0076f, 0.0002f, 0.0362f}, {0.0143f, 0.0004f, 0.0679f}, {0.0232f, 0.0006f, 0.1102f},
46  {0.0435f, 0.0012f, 0.2074f}, {0.0776f, 0.0022f, 0.3713f}, {0.1344f, 0.0040f, 0.6456f},
47  {0.2148f, 0.0073f, 1.0391f}, {0.2839f, 0.0116f, 1.3856f}, {0.3285f, 0.0168f, 1.6230f},
48  {0.3483f, 0.0230f, 1.7471f}, {0.3481f, 0.0298f, 1.7826f}, {0.3362f, 0.0380f, 1.7721f},
49  {0.3187f, 0.0480f, 1.7441f}, {0.2908f, 0.0600f, 1.6692f}, {0.2511f, 0.0739f, 1.5281f},
50  {0.1954f, 0.0910f, 1.2876f}, {0.1421f, 0.1126f, 1.0419f}, {0.0956f, 0.1390f, 0.8130f},
51  {0.0580f, 0.1693f, 0.6162f}, {0.0320f, 0.2080f, 0.4652f}, {0.0147f, 0.2586f, 0.3533f},
52  {0.0049f, 0.3230f, 0.2720f}, {0.0024f, 0.4073f, 0.2123f}, {0.0093f, 0.5030f, 0.1582f},
53  {0.0291f, 0.6082f, 0.1117f}, {0.0633f, 0.7100f, 0.0782f}, {0.1096f, 0.7932f, 0.0573f},
54  {0.1655f, 0.8620f, 0.0422f}, {0.2257f, 0.9149f, 0.0298f}, {0.2904f, 0.9540f, 0.0203f},
55  {0.3597f, 0.9803f, 0.0134f}, {0.4334f, 0.9950f, 0.0087f}, {0.5121f, 1.0000f, 0.0057f},
56  {0.5945f, 0.9950f, 0.0039f}, {0.6784f, 0.9786f, 0.0027f}, {0.7621f, 0.9520f, 0.0021f},
57  {0.8425f, 0.9154f, 0.0018f}, {0.9163f, 0.8700f, 0.0017f}, {0.9786f, 0.8163f, 0.0014f},
58  {1.0263f, 0.7570f, 0.0011f}, {1.0567f, 0.6949f, 0.0010f}, {1.0622f, 0.6310f, 0.0008f},
59  {1.0456f, 0.5668f, 0.0006f}, {1.0026f, 0.5030f, 0.0003f}, {0.9384f, 0.4412f, 0.0002f},
60  {0.8544f, 0.3810f, 0.0002f}, {0.7514f, 0.3210f, 0.0001f}, {0.6424f, 0.2650f, 0.0000f},
61  {0.5419f, 0.2170f, 0.0000f}, {0.4479f, 0.1750f, 0.0000f}, {0.3608f, 0.1382f, 0.0000f},
62  {0.2835f, 0.1070f, 0.0000f}, {0.2187f, 0.0816f, 0.0000f}, {0.1649f, 0.0610f, 0.0000f},
63  {0.1212f, 0.0446f, 0.0000f}, {0.0874f, 0.0320f, 0.0000f}, {0.0636f, 0.0232f, 0.0000f},
64  {0.0468f, 0.0170f, 0.0000f}, {0.0329f, 0.0119f, 0.0000f}, {0.0227f, 0.0082f, 0.0000f},
65  {0.0158f, 0.0057f, 0.0000f}, {0.0114f, 0.0041f, 0.0000f}, {0.0081f, 0.0029f, 0.0000f},
66  {0.0058f, 0.0021f, 0.0000f}, {0.0041f, 0.0015f, 0.0000f}, {0.0029f, 0.0010f, 0.0000f},
67  {0.0020f, 0.0007f, 0.0000f}, {0.0014f, 0.0005f, 0.0000f}, {0.0010f, 0.0004f, 0.0000f},
68  {0.0007f, 0.0002f, 0.0000f}, {0.0005f, 0.0002f, 0.0000f}, {0.0003f, 0.0001f, 0.0000f},
69  {0.0002f, 0.0001f, 0.0000f}, {0.0002f, 0.0001f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f},
70  {0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0000f, 0.0000f, 0.0000f}};
71 
73  KernelGlobals *kg, ShaderData *sd, float *stack, uint wavelength, uint color_out)
74 {
75  float lambda_nm = stack_load_float(stack, wavelength);
76  float ii = (lambda_nm - 380.0f) * (1.0f / 5.0f); // scaled 0..80
77  int i = float_to_int(ii);
78  float3 color;
79 
80  if (i < 0 || i >= 80) {
81  color = make_float3(0.0f, 0.0f, 0.0f);
82  }
83  else {
84  ii -= i;
85  ccl_constant float *c = cie_colour_match[i];
86  color = interp(make_float3(c[0], c[1], c[2]), make_float3(c[3], c[4], c[5]), ii);
87  }
88 
89  color = xyz_to_rgb(kg, color);
90  color *= 1.0f / 2.52f; // Empirical scale from lg to make all comps <= 1
91 
92  /* Clamp to zero if values are smaller */
93  color = max(color, make_float3(0.0f, 0.0f, 0.0f));
94 
95  stack_store_float3(stack, color_out, color);
96 }
97 
unsigned int uint
Definition: BLI_sys_types.h:83
ccl_device_inline float stack_load_float(float *stack, uint a)
ccl_device_inline void stack_store_float3(float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device float3 xyz_to_rgb(KernelGlobals *kg, float3 xyz)
Definition: kernel_color.h:24
#define ccl_device
#define ccl_constant
#define ccl_static_constant
#define CCL_NAMESPACE_END
#define make_float3(x, y, z)
ShaderData
static unsigned c
Definition: RandGen.cpp:97
CCL_NAMESPACE_BEGIN ccl_static_constant float cie_colour_match[81][3]
ccl_device void svm_node_wavelength(KernelGlobals *kg, ShaderData *sd, float *stack, uint wavelength, uint color_out)
float max
ccl_device_inline int float_to_int(float f)
Definition: util_math.h:321
ccl_device_inline float2 interp(const float2 &a, const float2 &b, float t)