47 std::string object_name;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
void set(Scene *scene, const std::string &object_name, ShaderEvalType type, int pass_filter)
void device_free(Device *device, DeviceScene *dscene)
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
#define CCL_NAMESPACE_END