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Blender
V2.93
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Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_tex_coord (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_tex_coord (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_tex_coord_out [] |
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Definition at line 37 of file node_shader_tex_coord.c.
References CD_MTFACE, CD_ORCO, ELEM, GPU_attribute(), GPU_builtin(), GPU_CAMERA_TEXCO_FACTORS, GPU_constant(), GPU_INVERSE_OBJECT_MATRIX, GPU_link(), GPU_stack_link(), GPU_uniform(), GPU_VIEW_POSITION, GPU_WORLD_NORMAL, GPUNodeStack::hasoutput, Object::imat, node, node_shader_gpu_bump_tex_coord(), NULL, sh_node_tex_coord_out, and bNodeSocketTemplate::type.
Referenced by register_node_type_sh_tex_coord().
| void register_node_type_sh_tex_coord | ( | void | ) |
Definition at line 86 of file node_shader_tex_coord.c.
References NODE_CLASS_INPUT, node_shader_gpu_tex_coord(), node_type_gpu(), node_type_init(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_TEX_COORD, sh_node_tex_coord_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 26 of file node_shader_tex_coord.c.
Referenced by node_shader_gpu_tex_coord(), and register_node_type_sh_tex_coord().