Blender  V2.93
NOD_type_callbacks.hh
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
17 #pragma once
18 
19 #include <optional>
20 
21 #include "BKE_node.h"
22 
24 
25 namespace blender::nodes {
26 
27 using fn::CPPType;
28 using fn::MFDataType;
29 
30 const CPPType *socket_cpp_type_get(const bNodeSocketType &stype);
31 std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype);
32 bool socket_is_mf_data_socket(const bNodeSocketType &stype);
33 bool socket_cpp_value_get(const bNodeSocket &socket, void *r_value);
34 void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder);
35 
36 } // namespace blender::nodes
void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder)
std::optional< MFDataType > socket_mf_type_get(const bNodeSocketType &stype)
bool socket_is_mf_data_socket(const bNodeSocketType &stype)
const CPPType * socket_cpp_type_get(const bNodeSocketType &stype)
bool socket_cpp_value_get(const bNodeSocket &socket, void *r_value)
Defines a socket type.
Definition: BKE_node.h:143