Blender  V2.93
node_shader_light_falloff.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** INPUT ********************* */
23 
25  {SOCK_FLOAT, N_("Strength"), 100.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f},
26  {SOCK_FLOAT, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27  {-1, ""},
28 };
29 
30 /* **************** OUTPUT ******************** */
31 
33  {SOCK_FLOAT, N_("Quadratic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
34  {SOCK_FLOAT, N_("Linear"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
35  {SOCK_FLOAT, N_("Constant"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
36  {-1, ""},
37 };
38 
40  bNode *node,
41  bNodeExecData *UNUSED(execdata),
42  GPUNodeStack *in,
43  GPUNodeStack *out)
44 {
45  return GPU_stack_link(mat, node, "node_light_falloff", in, out);
46 }
47 
48 /* node type definition */
50 {
51  static bNodeType ntype;
52 
53  sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR, 0);
56  node_type_init(&ntype, NULL);
57  node_type_storage(&ntype, "", NULL, NULL);
59 
60  nodeRegisterType(&ntype);
61 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_OP_COLOR
Definition: BKE_node.h:336
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
#define UNUSED(x)
#define N_(msgid)
@ SOCK_FLOAT
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled SH_NODE_LIGHT_FALLOFF
OperationNode * node
static bNodeSocketTemplate sh_node_light_falloff_out[]
static bNodeSocketTemplate sh_node_light_falloff_in[]
static int node_shader_gpu_light_falloff(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_light_falloff(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221