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Blender
V2.93
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Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device void | svm_node_combine_hsv (KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset) |
| ccl_device void | svm_node_separate_hsv (KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset) |
| CCL_NAMESPACE_BEGIN ccl_device void svm_node_combine_hsv | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint | hue_in, | ||
| uint | saturation_in, | ||
| uint | value_in, | ||
| int * | offset | ||
| ) |
Definition at line 19 of file svm_sepcomb_hsv.h.
References hsv_to_rgb(), kg, make_float3, read_node(), stack_load_float(), stack_store_float3(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_separate_hsv | ( | KernelGlobals * | kg, |
| ShaderData * | sd, | ||
| float * | stack, | ||
| uint | color_in, | ||
| uint | hue_out, | ||
| uint | saturation_out, | ||
| int * | offset | ||
| ) |
Definition at line 41 of file svm_sepcomb_hsv.h.
References kg, read_node(), rgb_to_hsv(), stack_load_float3(), stack_store_float(), stack_valid(), float3::x, uint4::y, float3::y, and float3::z.
Referenced by svm_eval_nodes().