57 const float render_size_factor =
context.getRenderPercentageAsFactor();
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
EllipseMaskNode(bNode *editorNode)
void setMaskType(int maskType)
void setData(NodeEllipseMask *data)
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
NodeOutput * getOutputSocket(const unsigned int index=0) const
bNode * getbNode() const
get the reference to the SDNA bNode struct
NodeInput * getInputSocket(const unsigned int index) const
void setNewHeight(int height)
void setNewWidth(int width)
void setOffset(float x, float y)
void setIsCrop(bool is_crop)
void setIsAspect(bool is_aspect)
void setValue(float value)
@ None
The bottom left of the input image is the bottom left of the working area of the node,...