Blender  V2.93
Functions | Variables
node_shader_bump.c File Reference
#include "node_shader_util.h"

Go to the source code of this file.

Functions

static int gpu_shader_bump (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_bump (void)
 

Variables

static bNodeSocketTemplate sh_node_bump_in []
 
static bNodeSocketTemplate sh_node_bump_out [] = {{SOCK_VECTOR, "Normal"}, {-1, ""}}
 

Function Documentation

◆ gpu_shader_bump()

static int gpu_shader_bump ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ register_node_type_sh_bump()

void register_node_type_sh_bump ( void  )

Variable Documentation

◆ sh_node_bump_in

bNodeSocketTemplate sh_node_bump_in[]
static
Initial value:
= {
{SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_FLOAT, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{SOCK_FLOAT, N_("Height_dx"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_UNAVAIL},
{SOCK_FLOAT, N_("Height_dy"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_UNAVAIL},
{SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""}
}
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_UNAVAIL
@ SOCK_VECTOR
@ SOCK_FLOAT
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131

Definition at line 28 of file node_shader_bump.c.

Referenced by register_node_type_sh_bump().

◆ sh_node_bump_out

bNodeSocketTemplate sh_node_bump_out[] = {{SOCK_VECTOR, "Normal"}, {-1, ""}}
static

Definition at line 39 of file node_shader_bump.c.

Referenced by register_node_type_sh_bump().