Blender  V2.93
COM_SwitchViewNode.cc
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1 /*
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10  * GNU General Public License for more details.
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2015, Blender Foundation.
17  */
18 
19 #include "COM_SwitchViewNode.h"
20 #include "BLI_listbase.h"
21 
22 namespace blender::compositor {
23 
24 SwitchViewNode::SwitchViewNode(bNode *editorNode) : Node(editorNode)
25 {
26  /* pass */
27 }
28 
30  const CompositorContext &context) const
31 {
33  const char *viewName = context.getViewName();
34  bNode *bnode = this->getbNode();
35 
36  /* get the internal index of the socket with a matching name */
37  int nr = BLI_findstringindex(&bnode->inputs, viewName, offsetof(bNodeSocket, name));
38  nr = MAX2(nr, 0);
39 
40  result = converter.addInputProxy(getInputSocket(nr), false);
41  converter.mapOutputSocket(getOutputSocket(0), result);
42 }
43 
44 } // namespace blender::compositor
int BLI_findstringindex(const struct ListBase *listbase, const char *id, const int offset) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
#define MAX2(a, b)
Overall context of the compositor.
NodeOperationOutput * addInputProxy(NodeInput *input, bool use_conversion)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
ListBase inputs