Blender  V2.93
COM_RotateOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_RotateOperation.h"
20 #include "BLI_math.h"
21 
22 namespace blender::compositor {
23 
25 {
30  this->m_imageSocket = nullptr;
31  this->m_degreeSocket = nullptr;
32  this->m_doDegree2RadConversion = false;
33  this->m_isDegreeSet = false;
34 }
36 {
37  this->m_imageSocket = this->getInputSocketReader(0);
38  this->m_degreeSocket = this->getInputSocketReader(1);
39  this->m_centerX = (getWidth() - 1) / 2.0;
40  this->m_centerY = (getHeight() - 1) / 2.0;
41 }
42 
44 {
45  this->m_imageSocket = nullptr;
46  this->m_degreeSocket = nullptr;
47 }
48 
50 {
51  if (!this->m_isDegreeSet) {
52  float degree[4];
53  this->m_degreeSocket->readSampled(degree, 0, 0, PixelSampler::Nearest);
54  double rad;
55  if (this->m_doDegree2RadConversion) {
56  rad = DEG2RAD((double)degree[0]);
57  }
58  else {
59  rad = degree[0];
60  }
61  this->m_cosine = cos(rad);
62  this->m_sine = sin(rad);
63 
64  this->m_isDegreeSet = true;
65  }
66 }
67 
68 void RotateOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
69 {
70  ensureDegree();
71  const float dy = y - this->m_centerY;
72  const float dx = x - this->m_centerX;
73  const float nx = this->m_centerX + (this->m_cosine * dx + this->m_sine * dy);
74  const float ny = this->m_centerY + (-this->m_sine * dx + this->m_cosine * dy);
75  this->m_imageSocket->readSampled(output, nx, ny, sampler);
76 }
77 
79  ReadBufferOperation *readOperation,
80  rcti *output)
81 {
82  ensureDegree();
83  rcti newInput;
84 
85  const float dxmin = input->xmin - this->m_centerX;
86  const float dymin = input->ymin - this->m_centerY;
87  const float dxmax = input->xmax - this->m_centerX;
88  const float dymax = input->ymax - this->m_centerY;
89 
90  const float x1 = this->m_centerX + (this->m_cosine * dxmin + this->m_sine * dymin);
91  const float x2 = this->m_centerX + (this->m_cosine * dxmax + this->m_sine * dymin);
92  const float x3 = this->m_centerX + (this->m_cosine * dxmin + this->m_sine * dymax);
93  const float x4 = this->m_centerX + (this->m_cosine * dxmax + this->m_sine * dymax);
94  const float y1 = this->m_centerY + (-this->m_sine * dxmin + this->m_cosine * dymin);
95  const float y2 = this->m_centerY + (-this->m_sine * dxmax + this->m_cosine * dymin);
96  const float y3 = this->m_centerY + (-this->m_sine * dxmin + this->m_cosine * dymax);
97  const float y4 = this->m_centerY + (-this->m_sine * dxmax + this->m_cosine * dymax);
98  const float minx = MIN2(x1, MIN2(x2, MIN2(x3, x4)));
99  const float maxx = MAX2(x1, MAX2(x2, MAX2(x3, x4)));
100  const float miny = MIN2(y1, MIN2(y2, MIN2(y3, y4)));
101  const float maxy = MAX2(y1, MAX2(y2, MAX2(y3, y4)));
102 
103  newInput.xmax = ceil(maxx) + 1;
104  newInput.xmin = floor(minx) - 1;
105  newInput.ymax = ceil(maxy) + 1;
106  newInput.ymin = floor(miny) - 1;
107 
108  return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
109 }
110 
111 } // namespace blender::compositor
#define DEG2RAD(_deg)
#define MAX2(a, b)
#define MIN2(a, b)
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void readSampled(float result[4], float x, float y, PixelSampler sampler)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void addOutputSocket(DataType datatype)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
SocketReader * getInputSocketReader(unsigned int inputSocketindex)
virtual bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
INLINE Rall1d< T, V, S > cos(const Rall1d< T, V, S > &arg)
Definition: rall1d.h:319
INLINE Rall1d< T, V, S > sin(const Rall1d< T, V, S > &arg)
Definition: rall1d.h:311
int ymin
Definition: DNA_vec_types.h:80
int ymax
Definition: DNA_vec_types.h:80
int xmin
Definition: DNA_vec_types.h:79
int xmax
Definition: DNA_vec_types.h:79
ccl_device_inline float2 floor(const float2 &a)
ccl_device_inline float3 ceil(const float3 &a)