Blender  V2.93
GPU_common.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2016 by Mike Erwin.
17  * All rights reserved.
18  */
19 
24 #pragma once
25 
26 #define PROGRAM_NO_OPTI 0
27 
28 #if defined(NDEBUG)
29 # define TRUST_NO_ONE 0
30 #else
31 /* strict error checking, enabled for debug builds during early development */
32 # define TRUST_NO_ONE 1
33 #endif
34 
35 #include "BLI_sys_types.h"
36 #include <stdbool.h>
37 #include <stdint.h>
38 
39 #if TRUST_NO_ONE
40 # include <assert.h>
41 #endif
42 
43 /* GPU_INLINE */
44 #if defined(_MSC_VER)
45 # define GPU_INLINE static __forceinline
46 #else
47 # define GPU_INLINE static inline __attribute__((always_inline)) __attribute__((__unused__))
48 #endif