Blender  V2.93
Namespaces | Functions | Variables
node_geo_attribute_vector_math.cc File Reference
#include "BLI_math_base_safe.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "NOD_math_functions.hh"
#include "node_geometry_util.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::nodes
 

Functions

static bool operation_use_input_b (const NodeVectorMathOperation operation)
 
static bool operation_use_input_c (const NodeVectorMathOperation operation)
 
static void geo_node_attribute_vector_math_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static CustomDataType operation_get_read_type_b (const NodeVectorMathOperation operation)
 
static CustomDataType operation_get_read_type_c (const NodeVectorMathOperation operation)
 
static void geo_node_attribute_vector_math_init (bNodeTree *UNUSED(tree), bNode *node)
 
static CustomDataType operation_get_result_type (const NodeVectorMathOperation operation)
 
static void blender::nodes::geo_node_attribute_vector_math_update (bNodeTree *UNUSED(ntree), bNode *node)
 
static void blender::nodes::do_math_operation_fl3_fl3_to_fl3 (const Float3ReadAttribute &input_a, const Float3ReadAttribute &input_b, Float3WriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_fl3_fl3_to_fl3 (const Float3ReadAttribute &input_a, const Float3ReadAttribute &input_b, const Float3ReadAttribute &input_c, Float3WriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_fl3_fl_to_fl3 (const Float3ReadAttribute &input_a, const Float3ReadAttribute &input_b, const FloatReadAttribute &input_c, Float3WriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_fl3_to_fl (const Float3ReadAttribute &input_a, const Float3ReadAttribute &input_b, FloatWriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_fl_to_fl3 (const Float3ReadAttribute &input_a, const FloatReadAttribute &input_b, Float3WriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_to_fl3 (const Float3ReadAttribute &input_a, Float3WriteAttribute result, const NodeVectorMathOperation operation)
 
static void blender::nodes::do_math_operation_fl3_to_fl (const Float3ReadAttribute &input_a, FloatWriteAttribute result, const NodeVectorMathOperation operation)
 
static AttributeDomain blender::nodes::get_result_domain (const GeometryComponent &component, const GeoNodeExecParams &params, const NodeVectorMathOperation operation, StringRef result_name)
 
static void blender::nodes::attribute_vector_math_calc (GeometryComponent &component, const GeoNodeExecParams &params)
 
static void blender::nodes::geo_node_attribute_vector_math_exec (GeoNodeExecParams params)
 
void register_node_type_geo_attribute_vector_math ()
 

Variables

static bNodeSocketTemplate geo_node_attribute_vector_math_in []
 
static bNodeSocketTemplate geo_node_attribute_vector_math_out []
 

Function Documentation

◆ geo_node_attribute_vector_math_init()

static void geo_node_attribute_vector_math_init ( bNodeTree UNUSEDtree,
bNode node 
)
static

◆ geo_node_attribute_vector_math_layout()

static void geo_node_attribute_vector_math_layout ( uiLayout layout,
bContext UNUSEDC,
PointerRNA ptr 
)
static

◆ operation_get_read_type_b()

static CustomDataType operation_get_read_type_b ( const NodeVectorMathOperation  operation)
static

◆ operation_get_read_type_c()

static CustomDataType operation_get_read_type_c ( const NodeVectorMathOperation  operation)
static

◆ operation_get_result_type()

static CustomDataType operation_get_result_type ( const NodeVectorMathOperation  operation)
static

◆ operation_use_input_b()

static bool operation_use_input_b ( const NodeVectorMathOperation  operation)
static

◆ operation_use_input_c()

static bool operation_use_input_c ( const NodeVectorMathOperation  operation)
static

◆ register_node_type_geo_attribute_vector_math()

void register_node_type_geo_attribute_vector_math ( void  )

Variable Documentation

◆ geo_node_attribute_vector_math_in

bNodeSocketTemplate geo_node_attribute_vector_math_in[]
static
Initial value:
= {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("A")},
{SOCK_VECTOR, N_("A"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_STRING, N_("B")},
{SOCK_VECTOR, N_("B"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("B"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_STRING, N_("C")},
{SOCK_VECTOR, N_("C"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_FLOAT, N_("C"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{SOCK_STRING, N_("Result")},
{-1, ""},
}
#define N_(msgid)
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_GEOMETRY
@ SOCK_STRING

Definition at line 26 of file node_geo_attribute_vector_math.cc.

Referenced by register_node_type_geo_attribute_vector_math().

◆ geo_node_attribute_vector_math_out

bNodeSocketTemplate geo_node_attribute_vector_math_out[]
static
Initial value:
= {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
}

Definition at line 40 of file node_geo_attribute_vector_math.cc.

Referenced by register_node_type_geo_attribute_vector_math().