Blender  V2.93
BlenderContext.cpp
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
21 #include <vector>
22 
23 #include "BlenderContext.h"
24 #include "ExportSettings.h"
25 
26 #include "BKE_scene.h"
27 
28 bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
29 {
30  Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, view_layer);
31  return (root == ob);
32 }
33 
41  Object *ob,
42  ViewLayer *view_layer)
43 {
44  Object *ancestor = ob;
45  while (ob->parent) {
46  if (bc_is_in_Export_set(export_set, ob->parent, view_layer)) {
47  ancestor = ob->parent;
48  }
49  ob = ob->parent;
50  }
51  return ancestor;
52 }
53 
54 void bc_get_children(std::vector<Object *> &child_set, Object *ob, ViewLayer *view_layer)
55 {
56  Base *base;
57  for (base = (Base *)view_layer->object_bases.first; base; base = base->next) {
58  Object *cob = base->object;
59  if (cob->parent == ob) {
60  switch (ob->type) {
61  case OB_MESH:
62  case OB_CAMERA:
63  case OB_LAMP:
64  case OB_EMPTY:
65  case OB_ARMATURE:
66  child_set.push_back(cob);
67  default:
68  break;
69  }
70  }
71  }
72 }
73 
74 bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
75 {
76  bool to_export = (BLI_linklist_index(export_set, ob) != -1);
77 
78  if (!to_export) {
79  /* Mark this object as to_export even if it is not in the
80  * export list, but it contains children to export. */
81 
82  std::vector<Object *> children;
83  bc_get_children(children, ob, view_layer);
84  for (Object *child : children) {
85  if (bc_is_in_Export_set(export_set, child, view_layer)) {
86  to_export = true;
87  break;
88  }
89  }
90  }
91  return to_export;
92 }
93 
95 {
96  return ob && (ob->id.tag & LIB_TAG_DOIT);
97 }
98 
100 {
101  ob->id.tag &= ~LIB_TAG_DOIT;
102 }
103 
105 {
106  ob->id.tag |= LIB_TAG_DOIT;
107 }
108 
109 BlenderContext::BlenderContext(bContext *C)
110 {
111  context = C;
112  main = CTX_data_main(C);
114  view_layer = CTX_data_view_layer(C);
115  depsgraph = nullptr; /* create only when needed */
116 }
117 
118 bContext *BlenderContext::get_context()
119 {
120  return context;
121 }
122 
123 Depsgraph *BlenderContext::get_depsgraph()
124 {
125  if (!depsgraph) {
127  }
128  return depsgraph;
129 }
130 
131 Scene *BlenderContext::get_scene()
132 {
133  return scene;
134 }
135 
136 Scene *BlenderContext::get_evaluated_scene()
137 {
138  Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
139  return scene_eval;
140 }
141 
142 Object *BlenderContext::get_evaluated_object(Object *ob)
143 {
144  Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
145  return ob_eval;
146 }
147 
148 ViewLayer *BlenderContext::get_view_layer()
149 {
150  return view_layer;
151 }
152 
153 Main *BlenderContext::get_main()
154 {
155  return main;
156 }
struct Scene * CTX_data_scene(const bContext *C)
Definition: context.c:1034
struct ViewLayer * CTX_data_view_layer(const bContext *C)
Definition: context.c:1044
struct Main * CTX_data_main(const bContext *C)
Definition: context.c:1018
struct Depsgraph * BKE_scene_ensure_depsgraph(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
Definition: scene.c:3526
void bc_remove_mark(Object *ob)
Object * bc_get_highest_exported_ancestor_or_self(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
int bc_is_marked(Object *ob)
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
void bc_set_mark(Object *ob)
void bc_get_children(std::vector< Object * > &child_set, Object *ob, ViewLayer *view_layer)
bool bc_is_base_node(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
struct Depsgraph Depsgraph
Definition: DEG_depsgraph.h:51
struct Object * DEG_get_evaluated_object(const struct Depsgraph *depsgraph, struct Object *object)
struct Scene * DEG_get_evaluated_scene(const struct Depsgraph *graph)
@ LIB_TAG_DOIT
Definition: DNA_ID.h:554
@ OB_EMPTY
@ OB_CAMERA
@ OB_ARMATURE
@ OB_LAMP
@ OB_MESH
#define C
Definition: RandGen.cpp:39
Scene scene
const Depsgraph * depsgraph
int main(int argc, char **argv)
Definition: msgfmt.c:457
struct SELECTID_Context context
Definition: select_engine.c:47
struct Base * next
struct Object * object
int tag
Definition: DNA_ID.h:292
void * first
Definition: DNA_listBase.h:47
Definition: BKE_main.h:116
struct Object * parent
ListBase object_bases