Blender  V2.93
COM_InvertOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_InvertOperation.h"
20 
21 namespace blender::compositor {
22 
24 {
28  this->m_inputValueProgram = nullptr;
29  this->m_inputColorProgram = nullptr;
30  this->m_color = true;
31  this->m_alpha = false;
33 }
35 {
36  this->m_inputValueProgram = this->getInputSocketReader(0);
37  this->m_inputColorProgram = this->getInputSocketReader(1);
38 }
39 
40 void InvertOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
41 {
42  float inputValue[4];
43  float inputColor[4];
44  this->m_inputValueProgram->readSampled(inputValue, x, y, sampler);
45  this->m_inputColorProgram->readSampled(inputColor, x, y, sampler);
46 
47  const float value = inputValue[0];
48  const float invertedValue = 1.0f - value;
49 
50  if (this->m_color) {
51  output[0] = (1.0f - inputColor[0]) * value + inputColor[0] * invertedValue;
52  output[1] = (1.0f - inputColor[1]) * value + inputColor[1] * invertedValue;
53  output[2] = (1.0f - inputColor[2]) * value + inputColor[2] * invertedValue;
54  }
55  else {
56  copy_v3_v3(output, inputColor);
57  }
58 
59  if (this->m_alpha) {
60  output[3] = (1.0f - inputColor[3]) * value + inputColor[3] * invertedValue;
61  }
62  else {
63  output[3] = inputColor[3];
64  }
65 }
66 
68 {
69  this->m_inputValueProgram = nullptr;
70  this->m_inputColorProgram = nullptr;
71 }
72 
73 } // namespace blender::compositor
MINLINE void copy_v3_v3(float r[3], const float a[3])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void readSampled(float result[4], float x, float y, PixelSampler sampler)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void addOutputSocket(DataType datatype)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
SocketReader * getInputSocketReader(unsigned int inputSocketindex)