38 NodeInput *inputSocket = this->getInputSocket(0);
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
MovieDistortionNode(bNode *editorNode)
void setFramenumber(int framenumber)
void setMovieClip(MovieClip *clip)
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
NodeOutput * getOutputSocket(const unsigned int index=0) const
bNode * getbNode() const
get the reference to the SDNA bNode struct