Blender  V2.93
COM_MovieDistortionNode.cc
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1 /*
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4  * as published by the Free Software Foundation; either version 2
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10  * GNU General Public License for more details.
11  *
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 #include "COM_ExecutionSystem.h"
23 #include "DNA_movieclip_types.h"
24 
25 namespace blender::compositor {
26 
28 {
29  /* pass */
30 }
31 
33  const CompositorContext &context) const
34 {
35  bNode *bnode = this->getbNode();
36  MovieClip *clip = (MovieClip *)bnode->id;
37 
38  NodeInput *inputSocket = this->getInputSocket(0);
39  NodeOutput *outputSocket = this->getOutputSocket(0);
40 
41  MovieDistortionOperation *operation = new MovieDistortionOperation(bnode->custom1 == 1);
42  operation->setMovieClip(clip);
43  operation->setFramenumber(context.getFramenumber());
44  converter.addOperation(operation);
45 
46  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
47  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
48 }
49 
50 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
short custom1
struct ID * id