Blender  V2.93
node_shader_bsdf_refraction.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
26  {SOCK_FLOAT, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
27  {SOCK_FLOAT, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
28  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
29  {-1, ""},
30 };
31 
33  {SOCK_SHADER, N_("BSDF")},
34  {-1, ""},
35 };
36 
38 {
39  node->custom1 = SHD_GLOSSY_BECKMANN;
40 }
41 
43  bNode *node,
44  bNodeExecData *UNUSED(execdata),
45  GPUNodeStack *in,
46  GPUNodeStack *out)
47 {
48  if (!in[3].link) {
49  GPU_link(mat, "world_normals_get", &in[3].link);
50  }
51 
52  if (node->custom1 == SHD_GLOSSY_SHARP) {
53  GPU_link(mat, "set_value_zero", &in[1].link);
54  }
55 
57 
58  return GPU_stack_link(mat, node, "node_bsdf_refraction", in, out);
59 }
60 
61 /* node type definition */
63 {
64  static bNodeType ntype;
65 
66  sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, 0);
70  node_type_storage(&ntype, "", NULL, NULL);
72 
73  nodeRegisterType(&ntype);
74 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
#define UNUSED(x)
#define N_(msgid)
#define SHD_GLOSSY_SHARP
@ SOCK_HIDE_VALUE
#define SHD_GLOSSY_BECKMANN
@ SOCK_VECTOR
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
@ GPU_MATFLAG_REFRACT
Definition: GPU_material.h:111
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy SH_NODE_BSDF_REFRACTION
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static int node_shader_gpu_bsdf_refraction(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_bsdf_refraction(void)
static bNodeSocketTemplate sh_node_bsdf_refraction_in[]
static bNodeSocketTemplate sh_node_bsdf_refraction_out[]
static void node_shader_init_refraction(bNodeTree *UNUSED(ntree), bNode *node)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221