Blender  V2.93
gpu_py_shader.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
21 #pragma once
22 
23 extern PyTypeObject BPyGPUShader_Type;
24 
25 #define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
26 
27 typedef struct BPyGPUShader {
28  PyObject_VAR_HEAD
29  struct GPUShader *shader;
30  bool is_builtin;
32 
33 PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
34 PyObject *bpygpu_shader_init(void);
struct GPUShader GPUShader
Definition: GPU_shader.h:33
PyObject * BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin)
PyTypeObject BPyGPUShader_Type
struct BPyGPUShader BPyGPUShader
PyObject * bpygpu_shader_init(void)
void KERNEL_FUNCTION_FULL_NAME() shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int filter, int i, int offset, int sample)
PyObject_VAR_HEAD struct GPUShader * shader
Definition: gpu_py_shader.h:29