27 {
SOCK_VECTOR,
N_(
"Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
28 {
SOCK_VECTOR,
N_(
"Max"), 1.0f, 1.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX},
29 {
SOCK_FLOAT,
N_(
"Min"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
30 {
SOCK_FLOAT,
N_(
"Max"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
31 {
SOCK_INT,
N_(
"Min"), 0.0f, 0.0f, 0.0f, 0.0f, -100000, 100000},
32 {
SOCK_INT,
N_(
"Max"), 100.0f, 0.0f, 0.0f, 0.0f, -100000, 100000},
45 uiItemR(layout,
ptr,
"data_type", 0,
"", ICON_NONE);
46 uiItemR(layout,
ptr,
"operation", 0,
"", ICON_NONE);
118 span[i] = clamp_value<T>(read_span[i],
min,
max);
127 if (result_attribute) {
128 return result_attribute->domain();
131 if (source_attribute) {
132 return source_attribute->domain();
139 const std::string attribute_name =
params.get_input<std::string>(
"Attribute");
140 const std::string result_name =
params.get_input<std::string>(
"Result");
142 if (attribute_name.empty() || result_name.empty()) {
146 if (!
component.attribute_exists(attribute_name)) {
148 TIP_(
"No attribute with name \"") + attribute_name +
"\"");
155 const int operation =
static_cast<int>(storage.
operation);
158 attribute_name, domain, data_type);
161 result_name, domain, data_type);
163 if (!attribute_result) {
165 TIP_(
"Could not find or create attribute with name \"") +
187 clamp_attribute<float3>(read_span, span,
min,
max);
191 Span<float> read_span = attribute_input->get_span<
float>();
193 const float min =
params.get_input<
float>(
"Min_001");
194 const float max =
params.get_input<
float>(
"Max_001");
196 clamp_attribute<float>(read_span, span,
max,
min);
199 clamp_attribute<float>(read_span, span,
min,
max);
204 Span<int> read_span = attribute_input->get_span<
int>();
206 const int min =
params.get_input<
int>(
"Min_002");
207 const int max =
params.get_input<
int>(
"Max_002");
209 clamp_attribute<int>(read_span, span,
max,
min);
212 clamp_attribute<int>(read_span, span,
min,
max);
235 clamp_attribute<Color4f>(read_span, span,
min,
max);
260 params.set_output(
"Geometry", geometry_set);
void nodeSetSocketAvailability(struct bNodeSocket *sock, bool is_available)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define NODE_CLASS_ATTRIBUTE
void nodeRegisterType(struct bNodeType *ntype)
void * BLI_findlink(const struct ListBase *listbase, int number) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
static uint8 component(Color32 c, uint i)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_ATTRIBUTE_CLAMP
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
void apply_span_and_save()
constexpr IndexRange index_range() const
fn::GMutableSpan get_span_for_write_only()
void *(* MEM_callocN)(size_t len, const char *str)
GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
std::unique_ptr< ReadAttribute > ReadAttributePtr
T clamp_value(const T val, const T min, const T max)
static void geo_node_attribute_clamp_exec(GeoNodeExecParams params)
static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef source_name, StringRef result_name)
static void clamp_attribute(Span< T > read_span, MutableSpan< T > span, const T min, const T max)
static bNodeSocketTemplate geo_node_attribute_clamp_in[]
static bNodeSocketTemplate geo_node_attribute_clamp_out[]
static void geo_node_attribute_clamp_init(bNodeTree *UNUSED(tree), bNode *node)
void register_node_type_geo_attribute_clamp()
static void geo_node_attribute_clamp_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void geo_node_attribute_clamp_update(bNodeTree *UNUSED(ntree), bNode *node)
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
GeometryComponent & get_component_for_write(GeometryComponentType component_type)
bool has(const GeometryComponentType component_type) const
Compact definition of a node socket.
struct bNodeSocket * next
NodeGeometryExecFunction geometry_node_execute
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)