54 params.set_output(
"Geometry", std::move(geometry_set));
58 const bool use_sharp_flag =
params.extract_input<
bool>(
"Sharp Edges");
59 const bool use_edge_angle =
params.extract_input<
bool>(
"Edge Angle");
61 if (!use_edge_angle && !use_sharp_flag) {
62 params.set_output(
"Geometry", std::move(geometry_set));
66 const float split_angle =
params.extract_input<
float>(
"Angle");
83 params.set_output(
"Geometry", std::move(geometry_set));
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
#define NODE_CLASS_GEOMETRY
void nodeRegisterType(struct bNodeType *ntype)
@ MOD_EDGESPLIT_FROMANGLE
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random GEO_NODE_EDGE_SPLIT
GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
static void geo_node_edge_split_exec(GeoNodeExecParams params)
static bNodeSocketTemplate geo_node_edge_split_out[]
void register_node_type_geo_edge_split()
static bNodeSocketTemplate geo_node_edge_split_in[]
Mesh * doEdgeSplit(const Mesh *mesh, EdgeSplitModifierData *emd)
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
void replace_mesh(Mesh *mesh, GeometryOwnershipType ownership=GeometryOwnershipType::Owned)
const Mesh * get_mesh_for_read() const
Compact definition of a node socket.
NodeGeometryExecFunction geometry_node_execute