Blender  V2.93
ShaderManager Member List

This is the complete list of members for ShaderManager, including all inherited members.

add_default(Scene *scene)ShaderManagerstatic
attribute_lock_ShaderManagerprotected
AttributeIDMap typedefShaderManagerprotected
beckmann_tableShaderManagerprotectedstatic
beckmann_table_offsetShaderManagerprotected
beckmann_table_readyShaderManagerprotectedstatic
create(int shadingsystem)ShaderManagerstatic
device_free(Device *device, DeviceScene *dscene, Scene *scene)=0ShaderManagerpure virtual
device_free_common(Device *device, DeviceScene *dscene, Scene *scene)ShaderManager
device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0ShaderManagerpure virtual
device_update_common(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)ShaderManager
free_memory()ShaderManagerstatic
get_attribute_id(ustring name)ShaderManager
get_attribute_id(AttributeStandard std)ShaderManager
get_cryptomatte_materials(Scene *scene)ShaderManager
get_requested_features(Scene *scene, DeviceRequestedFeatures *requested_features)ShaderManager
get_requested_graph_features(ShaderGraph *graph, DeviceRequestedFeatures *requested_features)ShaderManagerprotected
get_shader_id(Shader *shader, bool smooth=false)ShaderManager
init_xyz_transforms()ShaderManager
INTEGRATOR_MODIFIED enum valueShaderManager
linear_rgb_to_gray(float3 c)ShaderManager
lookup_table_mutexShaderManagerprotectedstatic
need_update() constShaderManager
reset(Scene *scene)=0ShaderManagerpure virtual
rgb_to_yShaderManagerprotected
SHADER_ADDED enum valueShaderManager
SHADER_MODIFIED enum valueShaderManager
ShaderManager()ShaderManagerprotected
tag_update(Scene *scene, uint32_t flag)ShaderManager
unique_attribute_idShaderManagerprotected
UPDATE_ALL enum valueShaderManager
update_flagsShaderManagerprotected
UPDATE_NONE enum valueShaderManager
update_shaders_used(Scene *scene)ShaderManager
use_osl()ShaderManagerinlinevirtual
xyz_to_bShaderManagerprotected
xyz_to_gShaderManagerprotected
xyz_to_rShaderManagerprotected
~ShaderManager()ShaderManagervirtual