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Blender
V2.93
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#include "node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | gpu_shader_camera (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_camera (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_camera_out [] |
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Definition at line 34 of file node_shader_camera.c.
References GPU_builtin(), GPU_link(), GPU_stack_link(), GPU_VIEW_POSITION, and node.
Referenced by register_node_type_sh_camera().
| void register_node_type_sh_camera | ( | void | ) |
Definition at line 47 of file node_shader_camera.c.
References gpu_shader_camera(), NODE_CLASS_INPUT, node_type_gpu(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_CAMERA, sh_node_camera_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 27 of file node_shader_camera.c.
Referenced by register_node_type_sh_camera().