Blender  V2.93
Functions | Variables
node_shader_camera.c File Reference
#include "node_shader_util.h"

Go to the source code of this file.

Functions

static int gpu_shader_camera (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_camera (void)
 

Variables

static bNodeSocketTemplate sh_node_camera_out []
 

Function Documentation

◆ gpu_shader_camera()

static int gpu_shader_camera ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ register_node_type_sh_camera()

void register_node_type_sh_camera ( void  )

Variable Documentation

◆ sh_node_camera_out

bNodeSocketTemplate sh_node_camera_out[]
static
Initial value:
= {
{SOCK_VECTOR, N_("View Vector")},
{SOCK_FLOAT, N_("View Z Depth")},
{SOCK_FLOAT, N_("View Distance")},
{-1, ""},
}
#define N_(msgid)
@ SOCK_VECTOR
@ SOCK_FLOAT

Definition at line 27 of file node_shader_camera.c.

Referenced by register_node_type_sh_camera().