Blender  V2.93
COM_MaskNode.cc
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1 /*
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10  * GNU General Public License for more details.
11  *
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #include "COM_MaskNode.h"
20 #include "COM_ExecutionSystem.h"
21 #include "COM_MaskOperation.h"
22 
23 #include "DNA_mask_types.h"
24 
25 namespace blender::compositor {
26 
27 MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext &context) const
34 {
35  const RenderData *rd = context.getRenderData();
36  const float render_size_factor = context.getRenderPercentageAsFactor();
37 
38  NodeOutput *outputMask = this->getOutputSocket(0);
39 
40  bNode *editorNode = this->getbNode();
41  NodeMask *data = (NodeMask *)editorNode->storage;
42  Mask *mask = (Mask *)editorNode->id;
43 
44  // always connect the output image
45  MaskOperation *operation = new MaskOperation();
46 
47  if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED) {
48  operation->setMaskWidth(data->size_x);
49  operation->setMaskHeight(data->size_y);
50  }
51  else if (editorNode->custom1 & CMP_NODEFLAG_MASK_FIXED_SCENE) {
52  operation->setMaskWidth(data->size_x * render_size_factor);
53  operation->setMaskHeight(data->size_y * render_size_factor);
54  }
55  else {
56  operation->setMaskWidth(rd->xsch * render_size_factor);
57  operation->setMaskHeight(rd->ysch * render_size_factor);
58  }
59 
60  operation->setMask(mask);
61  operation->setFramenumber(context.getFramenumber());
62  operation->setFeather((bool)(editorNode->custom1 & CMP_NODEFLAG_MASK_NO_FEATHER) == 0);
63 
64  if ((editorNode->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) && (editorNode->custom2 > 1) &&
65  (editorNode->custom3 > FLT_EPSILON)) {
66  operation->setMotionBlurSamples(editorNode->custom2);
67  operation->setMotionBlurShutter(editorNode->custom3);
68  }
69 
70  converter.addOperation(operation);
71  converter.mapOutputSocket(outputMask, operation->getOutputSocket());
72 }
73 
74 } // namespace blender::compositor
@ CMP_NODEFLAG_MASK_FIXED_SCENE
@ CMP_NODEFLAG_MASK_NO_FEATHER
@ CMP_NODEFLAG_MASK_FIXED
@ CMP_NODEFLAG_MASK_MOTION_BLUR
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition: COM_MaskNode.cc:32
MaskNode(bNode *editorNode)
Definition: COM_MaskNode.cc:27
void setMotionBlurShutter(float shutter)
void setFramenumber(int frame_number)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
short custom1
struct ID * id
void * storage
short custom2
float custom3
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)