Blender  V2.93
COM_MovieClipAttributeOperation.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 #include "DNA_movieclip_types.h"
23 
24 namespace blender::compositor {
25 
26 typedef enum MovieClipAttribute {
37  private:
38  MovieClip *m_clip;
39  float m_value;
40  int m_framenumber;
41  bool m_invert;
42  MovieClipAttribute m_attribute;
43 
44  public:
49 
50  void initExecution() override;
51 
55  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
56  void determineResolution(unsigned int resolution[2],
57  unsigned int preferredResolution[2]) override;
58 
59  void setMovieClip(MovieClip *clip)
60  {
61  this->m_clip = clip;
62  }
63  void setFramenumber(int framenumber)
64  {
65  this->m_framenumber = framenumber;
66  }
68  {
69  this->m_attribute = attribute;
70  }
71  void setInvert(bool invert)
72  {
73  this->m_invert = invert;
74  }
75 };
76 
77 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
NodeOperation contains calculation logic.
CCL_NAMESPACE_BEGIN ccl_device float invert(float color, float factor)
Definition: svm_invert.h:19