Blender  V2.93
SEQ_time.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2004 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #pragma once
21 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 struct ListBase;
31 struct Scene;
32 struct Sequence;
33 struct rctf;
34 
35 void SEQ_timeline_boundbox(const struct Scene *scene,
36  const struct ListBase *seqbase,
37  struct rctf *rect);
38 float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq);
40  int timeline_frame,
41  const short side,
42  const bool do_skip_mute,
43  const bool do_center,
44  const bool do_unselected);
45 void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq);
46 void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq);
47 int SEQ_time_cmp_time_startdisp(const void *a, const void *b);
48 
49 #ifdef __cplusplus
50 }
51 #endif
void SEQ_time_update_sequence(struct Scene *scene, struct Sequence *seq)
Definition: strip_time.c:197
int SEQ_time_cmp_time_startdisp(const void *a, const void *b)
Definition: strip_time.c:262
void SEQ_time_update_sequence_bounds(struct Scene *scene, struct Sequence *seq)
Definition: strip_time.c:150
void SEQ_timeline_boundbox(const struct Scene *scene, const struct ListBase *seqbase, struct rctf *rect)
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq)
Definition: strip_time.c:345
int SEQ_time_find_next_prev_edit(struct Scene *scene, int timeline_frame, const short side, const bool do_skip_mute, const bool do_center, const bool do_unselected)
Definition: strip_time.c:270
Scene scene
static unsigned a[3]
Definition: RandGen.cpp:92