Blender  V2.93
Functions | Variables
node_shader_tex_pointdensity.c File Reference
#include "../node_shader_util.h"
#include "RE_texture.h"

Go to the source code of this file.

Functions

static void node_shader_init_tex_pointdensity (bNodeTree *UNUSED(ntree), bNode *node)
 
static void node_shader_free_tex_pointdensity (bNode *node)
 
static void node_shader_copy_tex_pointdensity (bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
 
void register_node_type_sh_tex_pointdensity (void)
 

Variables

static bNodeSocketTemplate sh_node_tex_pointdensity_in []
 
static bNodeSocketTemplate sh_node_tex_pointdensity_out []
 

Function Documentation

◆ node_shader_copy_tex_pointdensity()

static void node_shader_copy_tex_pointdensity ( bNodeTree UNUSEDdest_ntree,
bNode dest_node,
const bNode src_node 
)
static

◆ node_shader_free_tex_pointdensity()

static void node_shader_free_tex_pointdensity ( bNode node)
static

◆ node_shader_init_tex_pointdensity()

static void node_shader_init_tex_pointdensity ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_sh_tex_pointdensity()

void register_node_type_sh_tex_pointdensity ( void  )

Variable Documentation

◆ sh_node_tex_pointdensity_in

bNodeSocketTemplate sh_node_tex_pointdensity_in[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
}
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ PROP_NONE
Definition: RNA_types.h:113

Definition at line 26 of file node_shader_tex_pointdensity.c.

Referenced by register_node_type_sh_tex_pointdensity().

◆ sh_node_tex_pointdensity_out

bNodeSocketTemplate sh_node_tex_pointdensity_out[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Density"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
{-1, ""},
}
@ SOCK_FLOAT
@ SOCK_RGBA

Definition at line 31 of file node_shader_tex_pointdensity.c.

Referenced by register_node_type_sh_tex_pointdensity().