Blender  V2.93
COM_compositor.h
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1 /*
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "DNA_color_types.h"
22 #include "DNA_node_types.h"
23 
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
27 
28 /* Keep ascii art. */
29 /* clang-format off */
340 /* clang-format off */
341 
342 void COM_execute(RenderData *render_data,
343  Scene *scene,
345  int rendering,
346  const ColorManagedViewSettings *viewSettings,
347  const ColorManagedDisplaySettings *displaySettings,
348  const char *viewName);
349 
354 void COM_deinitialize(void);
355 
360 // void COM_clearCaches(void); // NOT YET WRITTEN
361 
362 #ifdef __cplusplus
363 }
364 #endif
void COM_execute(RenderData *render_data, Scene *scene, bNodeTree *node_tree, int rendering, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName)
The main method that is used to execute the compositor tree. It can be executed during editing (blenk...
void COM_deinitialize(void)
Deinitialize the compositor caches and allocated memory. Use COM_clearCaches to only free the caches.
Scene scene